O'Brien is a villain to the core. Combining his already significant strength with the power of the mysterious Belt of Beatdown, O'Brien is capable of matching the strength of Daemons and Dragons alike. He travels the world of Indines, searching to gain more power by defeating the strongest fighters in the world.
Powers & Abilities
O'Brien is a grappler who throws opponents around the arena, slamming them into the ground and walls while walking through enemy attacks without flinching. His attacks are powerful and slow, but difficult to dodge.
Game appearances and playstyle
- Wardlaw is a fearsome brawler who uses the edges of the arena to his advantage. He can slam opponents into walls for bonus damage, or leap from them for increased speed. He is adept at moving both himself and his opponents across the battlefield, in order to set up positions where his wall-based abilities will be most threatening.
- Sinister villian who wants to rule all of Indines, and also sports a pretty epic mustache. His punches do more or less damage based on the drink token his opponent takes.
Character Kit in BattleCon
|Ability Name||Character Version||Description|
If any effect Wardlaw controls moves an opponent to an edge of the arena, that opponent loses 2 life.
If an opponent is on an edge of the arena and Wardlaw would activate a move, push, or pull effect targeting that opponent, he may choose to cause that opponent to lose 2 life instead.
Reveal: If Wardlaw is on an edge of the arena, he gains +2 Priority and "Before Activating: Advance 1 space."
Personal Styles and Bases
Pixel Tactics Unit
|Big Bad Brawling Battalion|
|Appears in: Pixel Tactics 3||STR||LIFE|
|Leader||Heroes and leaders in this unit can make melee attacks, even when not 'in melee.'|
|Vanguard||Melee attacks by heroes in your unit have +1 Attack Strength.|
|Flank||Forerunner has +4 Life.|
|Rear||+4 Attack Strength|
|Order||Ongoing: Opponents' Flank and Rear heroes lose all abilities.|
Seven Card Slugfest
|The Easy Way||4|
|Drop Punch||2||Does Bonus/Penalty damage equal to target's drink token|
|High Impact||3||Does Bonus/Penalty damage equal to target's drink token|
|The Hard Way||4||Does Bonus/Penalty damage equal to target's drink token|