|Archmage Uleyle Kimbhe|
|Title||Archmage of Relecour|
|Fighting Style||Staff, various destructive magics|
- "Power belongs to those with the will and vision to grasp it!"
- "I didn't get to be this badass just by talking a good game. Try me and you'll see."
The archmages are responsible for keeping tabs on the development of magic in their respective countries. Together, they form a council that curbs the development of dangerous magics and encourages the expansion of civilization. This is how it's supposed to be, anyway. Most have their own agendas or dangerous research, but who to keep tabs on the most dangerous mages in the world than each other?
Kimbhe's latest adventure began when her friend Nostros Calahaan, chancellor of Argent University resigned abruptly. Before he left to return home to the faraway continent, he entrusted Uleyle with an ancient treasure, telling her that he did not trust the next chancellor with protecting its secrets.
Now that the race to fill Calahaan's position has ended, several of his would-be successors have turned to investigating her, certain that she possesses something that the old chancellor left behind.
For her own part, Kimbhe searches for the secret behind the vault Key that Calahaan left her, uncertain of what its purpose may be, but determined not to let it fall into any other hands.
Dark skinned, long blonde hair. Uleyle is a short woman and extremely self-conscious about that, what makes her wear high heels nearly all the time, even when fighting. 1
Powers & AbilitiesEdit
Uleyle Kimbhe is a professional mage hunter. Trained in countermagic and deadly in combat, she is known as one of the foremost duelists in the world.
Game appearances and playstyleEdit
- Kimbhe has a staff marker. While Either she or her opponent is standing on her staff marker, they gain power, and sometimes additional effects. Kimbhe's primary means of combat involves a small amount of positional control regarding her staff marker, and very high amounts of power and defenses, making her unique among marker characters, as she prefers brute force to finesse.
Character Kit in BattleConEdit
|Ability Name||Character Version||Description|
|Archmage's Staff||Original||Kimbhe has one Staff Marker, which begins the game in the center space of the arena.
While a fighter occupies the Staff Marker's space, that fighter has +2 Power.
|* EX and Almighty effects are added to the original UA.|
Personal Styles and BasesEdit
|Expulsion||+0~1||+0||-1||Start of Beat: Pull the opponent 1 space
towards your Staff Marker (no effect if they occupy the Staff Marker's space).
After Activating: Move your Staff Marker to any space.
|Fulminating||+0||-1||+1||Before Activating: Move your Staff Marker up to 1 space.
Before Activating: Advance up to 1 space.
|Quickening||+0~1||+0||+2||Reveal: If you occupy your Staff Marker's space, gain +2 Priority.
Before Activating: Move 1 space.
|Quake||+1~2||+2||-2||Stun Guard 4
Before Activating: Retreat 1 or 2 spaces.
On Hit: Move the opponent 1 or 2 spaces.
|Penumbral||+0~1||+2||-2||Stun Guard 3
Reveal: Your Staff Marker gives Soak 2 to fighters occupying its space, instead of its normal bonus.
|Caster||X||5||1||X is your Staff Marker's Space
Start of Beat: Move your Staff Marker to any space
|FINISHER||Mage Hunter||X||9||9||X is the space occupied by your Staff Marker|
|FINISHER||Archmage's Ambition||1~4||9||1||Stun Immunity
This attack only hits if you occupy your Staff Marker's space.