Archmage Uleyle Kimbhe
Body Kimbhe
Vital statistics
Title Archmage of Relecour
Nation Relecour
Physical attributes
Race Human
Sex Female
Age  ???
Fighting Style Unknown


First appeared in Argent: The Consortium, then later as a character in Trials of Indines.

Quotes: Edit

  • "Power belongs to those with the will and vision to grasp it!"


The archmages are responsible for keeping tabs on the development of magic in their respective countries. Together, they form a council that curbs the development of dangerous magics and encourages the expansion of civilization. This is how it's supposed to be, anyway. Most have their own agendas or dangerous research, but who to keep tabs on the most dangerous mages in the world than each other?


Dark skinned, long blonde hair. Uleyle is a short woman and extremely self-conscious about that, what makes her wear high heels nearly all the time, even when fighting. 1

Powers & AbilitiesEdit

Uleyle Kimbhe is a professional mage hunter. Trained in countermagic and deadly in combat, she is known as one of the foremost duelists in the world.


Game appearances and playstyleEdit

Trials of Indines

  • Kimbhe has a staff marker. While Either she or her opponent is standing on her staff marker, they gain power, and sometimes additional effects. Kimbhe's primary means of combat involves a small amount of positional control regarding her staff marker, and very high amounts of power and defenses, making her unique among marker characters, as she prefers brute force to finesse.


Character Kit in BattleConEdit

Unique AbilitiesEdit

Ability Name Character Version Description
Archmage's Staff Original Kimbhe has one Staff Marker, which begins the game in the center space of the arena.

While a fighter occupies the Staff Marker's space, that fighter has +2 Power.

Alternate Art
* EX and Almighty effects are added to the original UA.

Personal Styles and BasesEdit

Color Name Range Power Priority Effect
Expulsion +0~1 +0 -1 Start of Beat: Pull the opponent 1 space

towards your Staff Marker (no effect if they occupy the Staff Marker's space).

After Activating: Move your Staff Marker to any space.

Fulminating +0 -1 +1 Before Activating: Move your Staff Marker up to 1 space.

Before Activating: Advance up to 1 space.

Quickening +0~1 +0 +2 Reveal: If you occupy your Staff Marker's space, gain +2 Priority.

Before Activating: Move 1 space.

Quake +1~2 +2 -2 Stun Guard 4

Before Activating: Retreat 1 or 2 spaces.

On Hit: Move the opponent 1 or 2 spaces.

Penumbral +0~1 +2 -2 Stun Guard 3

Reveal: Your Staff Marker gives Soak 2 to fighters occupying its space, instead of its normal bonus.

Caster X 5 1 X is your Staff Marker's Space

Stun Immunity

Start of Beat: Move your Staff Marker to any space

FINISHER Mage Hunter X 9 9 X is the space occupied by your Staff Marker
FINISHER Archmage's Ambition 1~4 9 1 Stun Immunity

This attack only hits if you occupy your Staff Marker's space.