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Sarafina Vanedran
Body Sarafina
Vital statistics
Title Magister
Nation Willat
Physical attributes
Race Elvan
Sex Female
Age  ?
Fighting Style Unknown

CharacterEdit

Sarafina was one of the Backer's Choice characters to be potentially included in Devastation. She appears in Pixel Tactics 2. She returns as a Backer's Choice character to be included in Fate of Indines, being voted in in sixth place.

Quotes: Edit

StoryEdit

The Magisters of Willat are the greatest scientists of their age and have risen to their position by a combination of ruthless cunning and genius talent. Sarafina is currently the youngest of the magisters and specialises in augmentative devices. She is the creator of Aria and Clinhyde and dispatcher for many of Division Thirteen's missions.

AppearanceEdit

Powers & AbilitiesEdit

Sarafina utilizes high-level martial arts to pick apart enemies while bypassing defenses. Her holoprojections serve to confuse opponents, and also confer limited combat assistance when energized. She has excellent mobility and a strong suite of technical effects to give herself an upper hand.

RelationshipsEdit

Game appearances and playstyleEdit

Fate of IndinesEdit

  • Sarafina's attacks project holograms into the arena. As an ante, Sarafina can choose to swap places with these holograms, giving her extreme mobility.

Pixel Tactics 2

Character Kit in BattleConEdit

Unique AbilitiesEdit

Ability Name Character Version Description
Holoprojection Original

Each of Sarafina's styles has a Projection Range. As an End of Beat Trigger, you may optionally place or move your Projection Marker into the space at this range from Sarafina. The Projection Marker may be placed in the same space as an opponent.

Once per beat as an ante, you may remove your Projection Marker to move your Standup to its position. If you do not, the marker stays in its current place. You can only have 1 Projection active at a time.

Powered Projections EX

Each of Sarafina's styles has a Projection Range. As an End of Beat Trigger, you may optionally place or move your Projection Marker into the space at this range from Sarafina. The Projection Marker may be placed in the same space as an opponent.

Once per beat as an ante, you may remove your Projection Marker to move your Standup to its position. If you do, your next attack gets +1 Power this beat. If you do not, the marker stays in its current place and you get +1 Priority this beat. You can only have 1 Projection Marker at a time.

Advanced Projections Almighty Each of Sarafina's styles has a Projection Range. As an End of Beat Trigger, you may optionally place or move your Projection Marker into the space at this range from Sarafina. The Projection Marker may be placed in the same space as an opponent.

Once per beat as an ante, you may remove your Projection Marker to move your Standup to its position. If you do, your next attack gets +2 Power this beat. If you do not, the marker stays in its current place and you get +2 Priority this beat. You can only have 1 Projection Marker at a time.

Personal Styles and BasesEdit

Color Name Range Power Priority Effect
Yellow Tactical +0 +1 +1 Projection X (X is either edge of the arena)

If you are stunned during this beat, do not place your Projection Marker.

Red Silver +0 +0 +1 Projection 2

Reveal: The nearest opponent's Power and Priority cannot be increased above the values printed on their Attack Pair this beat.

Before Activating: Advance 1 or 2 spaces.

Green Locus +0 +0 -1

Projection 3

Reveal: If you have switched sides with an opponent this beat, you gain +4 Priority.

Blue Implosion +0 -1 -1

Projection 4

Attacks at Range 1 do not hit you.

On hit: Pull the opponent 1 or 2 spaces.

Orange Hollow +1~2 +0 -2

Projection 1

On Hit, Range 3: Gain +2 Power.

Grey Field X 3 4 X is the spaces adjacent to your Projection Marker and the space the Projection Marker is in (or N/A, if you do not have a Projection Marker).

On Hit: The opponent cannot move for the rest of the beat.

FINISHER Ritherwhyte Infusion 1~3 3 4

After Activating: Sarafina has +0~2 Range on all attacks for the rest of the duel. Sarafina loses 1 life at End of Beat for the rest of the duel.

FINISHER Fulminating Vortex 3 8 8 (No effects)

Unofficial FAQEdit

  • Q: If you have a Projection Marker in the same space as your opponents’ Fighter, can you still switch positions with it?
A: No. Two Fighters [Ed: on opposing teams] can not share the same space as each other. (Source: Fate Rulebook)
  • Q: Can the range for Sarafina's projection go in either direction, or does it need to be towards the opponent?
A: The range can be calculated in either direction. (link)

Pixel Tactics UnitEdit

Singularity Shock Force
PTSarafina Appears in: Pixel Tactics 2 STR LIFE
Sarafina Vanedran 5 20
Technologist 3 3
Leader Whenever an opponent would choose a target for an order or attack power, you may choose that target instead from among legal targets with the unit of his choice.
Vanguard Opponents' heroes cannot Intercept Ranged Attacks.
Flank Opponents' Flank heroes cannot use Attack Powers.
Rear Opponents' Rear heroes cannot perform Ranged Attacks.
Order Keep this order in play for the rest of the round. Opponents recieve 1 less action each wave.

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