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Regicide Heketch
RevHeketch
Vital statistics
Title Imperial Assassin
Nation Gesselheim
Physical attributes
Race Rasp
Sex Male
Age ???
Fighting Style Unknown


Character[]

First appeared in War of Indines.

Quotes: []

  • "Eyahahahahahahaha!"
  • “I am here. I am always here...”
  • "I'll only kill you if I'm ordered to... I want to relish that fear in your eyes."

Story[]

Indines is a world closely tied to the dimensions around it. When a portal opened to the Dark World three centuries ago, Heketch fell through it and entered Indines from the Dark World—a nightmare given human form that thrives on the pains and fears of the living. The Overlord Rexan found Heketch and bade him to only kill at the overlord’s behest, naming him Imperial Assassin.

Since that time, he has become a name whispered in fear across the nations. In the centennial wars, he fought beside Rexan to conquer the world, and earned the title of Regicide for slaying more kings than any other soldier in history. Notable among his victims is the Solar Saint Avenlia, ancestor and spirit guide of Magdelina Larington, as well as King Alexian XXIV.

Through the years, Heketch has become somewhat of a bogeyman in the legends of Indines, and though he hasn't been active for three centuries at the start of the story, his name is still used to frighten children, and he has become more of a legend than a real figure in history.

Plot during BattleCON: War[]

As Hepzibah prepared her ritual to resurrect Lord Rexan, Heketch was awakened to guard Rubara Keep and dispatch and meddlers who would interfere with the newly risen overlord. Ecstatic with the prospect of reuniting with his former master, Heketch cut down and captured a number of enemies of Gesselheim, most notably Seth Cremmul, who was later pardoned by the overlord and sent home to his own country.

Later Adventures[]

Uninterested in the rebuilding of Gesselheim, and without any specific missions to carry out, Overlord Rexan has sent Heketch to watch over Baenvier, the captain of the elite Lesionaires, as he searches for more of the mysterious lost vault keys. Though Baenvier is capable of handling himself in a fair fight, Heketch follows, unseen and unknown to the soldier, watching his back and ready to join any fight if the need arises.

10 Facts about Heketch[]

  1. He fell through a dimensional rift and ended up in Gesselheim around the same time as the overlord’s ascension.
  2. He can turn his body into shadow and manipulate shadows freely. His weapons and equipment are actually part of this body of shadow.
  3. He earned the honorific ‘Regicide’ for killing kings and barons across Indines.
  4. Heketch lives in the catacombs beneath Rubara Keep.
  5. He slept for nearly 300 years after the decline of the empire and Rexan’s death. He was reawakened by Demitras to assist in the resurrection of the overlord.
  6. Rexan calls him “a man of extraordinary and necessary talents.” The two have a strangely close relationship, like surrogate father and son, or perhaps like master and dog.
  7. He is an expert marksman, and likes to practice his skills at darts and archery with the rest of the Lesionaires.
  8. He loves to gamble and play games of chance. Sometimes he plays such games with his victims before killing them (or not, if they’re lucky).
  9. He can disguise himself very well, but due to his strange way of speaking, posturing, and mannerisms, he can only easily pass off as a cripple or a lunatic.
  10. He has sharp senses of observation, and can precisely describe anything after seeing it for only a few seconds.

Appearance[]

Heketch-standup

Heketch is a non-human with piercing red eyes and a wide mouth filled with razor-sharp fangs. He dresses in dark leathers and a long red cloak.

Powers & Abilities[]

Heketch is a skilled assassin, disappearing into the night only to strike when least expected.

Relationships[]

Game appearances and playstyle[]

BattleCon: War of Indines[]

  • A harrying fighter who makes deadly strikes before retreating back into the shadows, Heketch is difficult to pin and to defeat. His unique mechanic requires him to escape melee and power up before he can rush in for another deadly assault.

Pixel Tactics[]

  • An Assassin, Heketch relies on hitting hard and fast, and not giving opponents time to recover.

Strikers[]

  • Heketch's Striker card lets you freely position yourself and grants immunity to slower attacks.

Gallery[]

Character Kit in BattleCon[]

Unique Abilities[]

Ability Name Character Version Description
Dark Force

Imperial Assassin

Original

Heketch has one Dark Force Token at the start of a duel.

He may ante this token to immediately move adjacent to an opponent and gain +3 Priority. (This movement takes place during the ante step.)

At the end of each beat, if there are 2 or more spaces between Heketch and the nearest opponent, and if he does not have a Dark Force Token, he regains his Dark Force Token.

Heketch, Heketch, Heketch!

Living Nightmare

Alternate Art

Heketch begins a duel with one Dark Force Token, and he can have up to five of these tokens.

He may ante these tokens as follows, or for the effects on his Styles. He may not spend Dark Force Tokens more than once per turn, and has a limit of 5.

1 Token: +2 Power

3 Tokens: Your attack this turn ignores Soak and Stun Guard

5 Tokens: The nearest opponent loses 3 life and you regain 3 life. (This cannot reduce a player to 0 life.)

At the end of each beat, if there are 2 or more spaces between Heketch and the nearest opponent, he gains a Dark Force Token.

Darkness Drive EX Heketch has one Dark Force Token at the start of a duel and may have up to 2 Dark Force Tokens at a time. He may ante this token to immediately move adjacent to an opponent and gain +3 Priority (this movement takens place during the ante step).

At the end of a beat, if there are 2 or more spaces between Heketch and the nearest opponent, and if he does not have a Dark Force Token, he regains all of his Dark Force Tokens.

He may not spend more than one Dark Force Token in a single beat.

Hidden Horror Almighty Heketch has 1 Dark Force Token at the start of a duel and may have up to 3 Dark Force Tokens at a time. He may ante this token to immediately move to any unoccupied space and gain +3 Priority (this movement takens place during the ante step).

At the end of each beat, if there are 2 or more spaces between Heketch and the nearest opponent, and if he does not have a Dark Force Token, he regains all of his Dark Force Tokens.

Heketch may not spend more than one Dark Force Token per beat.

Personal Styles and Bases[]

Color Name Range Power Priority Effect
Yellow Merciless +0~1 -1 +0

If an opponent moves past you, that player loses 2 life and may not move again this beat.

After Activating: If you have a Dark Force Token, attacks do not hit or deal damage to you for the rest of this beat.

Green Rasping +0~1 -1 +1

On Hit, Range 1: You may spend a Dark Force token for +3 Power.

On Damage: Recover life equal to half the damage dealt by this attack (round up).

Blue Assassin +0 +0 +0

On Hit: Retreat any number of spaces.

On Damage, Range 1: You may spend a Dark Force Token. If you do, the opponent cannot move during the next beat.

Red Critical +0 -1 +1

This attack ignores Stun Guard.

On Hit, Range 1: You may spend a Dark Force Token for +3 Power.

Orange Psycho +0 +0 +1

Start of Beat: Advance until you are adjacent to an opponent.

End of Beat, Range 1: You may spend a Dark Force Token to execute this attack again (just as though you were activating it normally).

Grey Knives 1~2 4 5

This attack does not stun an opponent at Range 1.

This attack wins priority ties.

FINISHER Million Knives 1~4 3 7 On Hit: Advance 1 space. If you moved and are not adjacent to the opponent, execute this attack again.
FINISHER Living Nightmare 1 3 2 On Hit: The opponent is stunned. For the rest of the duel, Heketch regains his Dark Force Token at the end of each beat, if he does not have it already.


Additional Cards and Tokens[]

Heketch has one Dark Force Token.

Striker[]

STRIKER Regicide Heketch
Killer Knives Support 2 Before Activating: Move directly to any space on the board.
4
4
Shadow Step Ante Before Activating: Move directly to any space adjacent to the nearest opponent.
Creeping Shadows Boost On Damage: The opponent's attacks do not hit you.

After Activating: If you did no damage, take 2 damage.

"Who shall we kill today?"

Pixel Tactics Unit[]

Special Elimination Squad
}}} Appears in: Pixel Tactics STR LIFE
Regicide Heketch 8 15
Assassin 3 1
Leader Your opponent's heroes die immediately when they have lethal damage on them.
Vanguard Double attack strength against leaders
Flank Forerunner has double printed attack strength against heroes.
Rear Attack: Do 3 damage to an opposing leader.
Order Immediately defeat any hero.

Disc Duelers[]

Heketch
Attacks 2
Movements 0
At the start of its turn, place this disc anywhere you wish.
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