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Pendros Schalla

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Pendros Schalla
PendrosAvatar
Vital statistics
Title Wandering Druid
Nation Unknown
Physical attributes
Race Human
Sex Male
Age  ?
Fighting Style Unknown

CharacterEdit

Pendros Schalla was added to Devastation of Indines as a Kickstarter stretch goal when funding reached $75,000.

Quotes: Edit

StoryEdit

NB: This background may not be final.

Pendros Schalla is a wandering druid who travels the world righting wrongs. He is a good friend and mentor to Hikaru.

AppearanceEdit

Powers & AbilitiesEdit

RelationshipsEdit

Game appearances and playstyleEdit

Devastation of IndinesEdit

  • Pendros fights by modifying the terrain around him with various positive and negative effects.

StrikersEdit

Seven Card Slugfest​Edit

  • World traveler who has friends in every city across the continent. Likes practical jokes. Many of his punches do zero damage unless they would knock out the target.

GalleryEdit

Character Kit in BattleConEdit

Unique AbilitiesEdit

Ability Name Character Version Description
Ecomancy Original

Pendros has 4 Environment Markers and begins a duel with all of them.  Once per beat as an ante, he may place up to one of these on the board face down in any space that does not contain a standup or another Environment Marker.

At the start of ante, perform these steps:

1.  Activate each face-up Environment Marker on the board, targeting the player occupying its space.  Return the Marker to Pendros’s pool.

2.  Turn face-up all Environment Markers.

Whenever a player reveals a Pulse, all Environment Markers are turned face-down.

On Shifting Ground Alternate Art

Pendros has 4 Environment Markers, which are off the board at the beginning of a beat.

At the beginning of each ante phase, if there are no Environment Markers on the board, Pendros' nearest opponent chooses and places all 4 Environment Markers face-up on the board in different space (they may be placed into occupied spaces).

As an ante, Pendros may choose to remove all Environment Markers from the board.  If he does, all players on an Environment Marker gain that marker's effect.

When a player reveals a Pulse, remove all Environment Markers from the board.

Earth Control EX Pendros has 4 Environment Markers and begins a duel with all of them.  Once per beat as an ante, he may place up to one of these on the board face down in any space. These markers can be placed in spaces occupied by a Standup as well.

At the start of ante, perform these steps:

1.  Activate each face-up Environment Marker on the board, targeting the player occupying its space.  Return the Marker to Pendros’s pool.

2.  Turn face-up all Environment Markers.

Whenever a player reveals a Pulse, all Environment Markers are turned face-down.

Nature’s Hand Almighty Pendros has 4 Environment Markers and begins a duel with all of them.  Any number of times per beat as an ante, he may place up to one of these on the board face down in any space that does not have an Environment Marker. These markers can be placed in spaces occupied by a Standup as well.

At the start of ante, perform these steps:

1.  Activate each face-up Environment Marker on the board, targeting the player occupying its space.  Return the Marker to Pendros’s pool.

2.  Turn face-up all Environment Markers.

Whenever a player reveals a Pulse, all Environment Markers are turned face-down.


Personal Styles and BasesEdit

Color Name Range Power Priority Effect
Yellow Wandering +0~1 +1 -1

Stun Guard 3  

On Hit:  Pull the opponent 1 or 2 spaces.

On Damage:  You may place another Environment Marker face-down into any unoccupied space.

Red Tectonic +0 +1 -2

An opponent cannot hit you if a face-up Environment Marker is in an unoccupied space between you and that opponent.  

Before Activating:  Advance up to 2 spaces.

Green Arboreal +0 +0 +1

Lose 2 additional life if you are hit during this beat.  

Start of Beat:  Advance up to 3 spaces.

Blue Polymorphed +0 +0 +1

Reveal:  This style duplicates the printed Priority of the nearest opponent’s style if it is higher than this style’s priority.  The same is true for a Power and Maximum Range.  (Only copy maximum range, so a range printed as +2 would give this style +0-2).

Start of Beat:  Move 1 space.

Orange Ecomantic +0 +1 +0

On Hit:  Push the opponent up to 2 spaces.  

After Activating:  Advance up to 2 spaces.  Regain 1 life the first time you move onto an Environment Marker by this movement.

Grey Haymaker 1 4 2

Stun Guard 4   

Before Activating:  Advance 1 space.  

On Hit:  Move the opponent up to 1 space.

FINISHER Continental Divide 1 7 2

Attacks at range 1 do not hit you this beat.  

On Hit:  Push the opponent any number of spaces.

FINISHER Landslide Punch 4 7 7 On Hit:  Advance 3 spaces, then push the opponent as far as possible.

Environment MarkersEdit

Name Effect
Lightning Storm 3 life loss
Geyser +6 priority
Stonewall Stun Immunity
Spring Breeze Gain 3 life

Unofficial FAQEdit

  • The rulebook says that Pendros has a "Thunderstorm" marker, but in fact the name was changed to "Lightning Storm" (source)
  • Arboreal reads "Lose 2 additional life if you are hit during this beat". Do I need to lose life or receive damage for this to trigger?
A: No. The "additional" is a relic. Every time you are hit this beat, you lose 2 life. It's a life loss effect under Pendros' control and resolves before On Hit effects occur. Subsequent damage or life loss don't matter for this effect. (Official FAQ)

StrikerEdit

STRIKER Pendros Schalla
Cataclysm Knuckle Support 2~3 Stun Guard 5

Start of Beat: Push the opponent 1 or 2 spaces.

5
3
Double Takedown Ante On Hit, Range 1: You have +2 power.
Hail Storm Boost Start of Beat: An opponent at range 4 has -2 power.
"Don't worry, I've got your back!"

Pixel Tactics UnitEdit

The Dauntless Druids
PTPendros Appears in: Pixel Tactics 2 STR LIFE
Pendros Schalla 4 22
Druid 2 5
Leader Orient your hero cards however you like when they come into play. The orientation alters the hero's abilities, ignoring actualy posisitions in your unit. Normal: Vanguard, Sideways: Flank, Upside-down: Rear.
Vanguard Intercept

Casualties are not checked for this hero until the end of a round.

Flank You do not check for casualties at the end of Vanguard waves.
Rear Attack: Return a defeated hero life with letha damage on it. Do not check causalties for it this wave.
Order Keep this card in play for the rest of the round. Casualties are not checked for your heroes at the end of waves.

Disc DuelersEdit

Pendros
Attacks 3
Movements 1
Attack does +1 damage if target hits more than 1 piece of terrain.

Seven Card SlugfestEdit

Name Value Ability
Shrug 1 Taunt
Clobber 1
Haymaker 2
Landslide Punch 4
Shove 1 No damage if this card would not knock out the target
Throat Jab 2 No damage if this card would not knock out the target
Opportunity! 4 No damage if this card would not knock out the target

VideosEdit

Battleguides EpisodeEdit

BattleGUIDES Episde 3 Pendros14:05

BattleGUIDES Episde 3 Pendros

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