Merjoram is a promo character included as a stretch goal in Trials of Indines.
Merjoram is the daughter of King Alexian XXXVII, and the crown princess of Jeffreys. Like her father, she stands taller than any soldier in the kingdom, and wields a massive weapon that no ordinary soldier could brandish. As her father nears the end of his reign and retirement, Merjoram searches for a noble quest to complete and become worthy of her father's crown.
Powers & Abilities
Merjoram uses a heavy warhammer in combat, and often spends several rounds relying on her defenses to trade blows with opponents while she positions herself for an exceptionally powerful strike. She fights effectively at both melee and middle ranges
- Daughter of -> King Alexian XXXVII
Game appearances and playstyle
- Merjoram has two tactics cards. Each turn, she may ante one of these face down. Her core mechanic involves a guessing game as to whether she will have higher, or lower power than her opponent in a given beat.
Character Kit in BattleCON
|Ability Name||Character Version||Description|
|Battlefield Tactics||Original||Merjoram has two Tactics cards and begins the duel with both of them. She can ante one of them each Beat face-down (so the opponent does not know which has been anted until the Reveal step). These cards return to her Supply at the end of each beat.|
Personal Styles and Bases
|Questing||+0||-1||-1||Stun Guard 2
Before Activating: Advance 1 or 2 spaces.
After Activating: Retreat 1 or 2 spaces.
|Golden||+0||+0||+0||Soak 2, Stun Guard 2
After Activating: If you hit the opponent or you were hit this Beat, advance 1 or 2 spaces.
After Activating: The nearest opponent has +2 Power next Beat.
|Warrior||+0||+2||+2||Before Activating: Each opponent with lower Priority than you may retreat up to 3 spaces.
Before Activating: If you have lower Priority than any opponent, you may advance 1 or 2 spaces.
|Crown||+0||-1||+1||Stun Guard 5
Before Activating: If you were hit this beat, gain +2 Power.
|Royal||+0||+0||+1||On Hit: The opponent has -2 Power next Beat.
After Activating: You have +1 Power next Beat.
|Warhammer||1~2||4||3||Soak 1, Stun Guard 4
End of Beat: Move 1 space.
|FINISHER||Foehammer||1~2||6||3||Soak 3, Stun Guard 2
On Hit: Push the opponent as far as possible.
After Activating: Advance until you are adjacent to the opponent.
|FINISHER||Blitzhammer||1||3||10||This attack ignores Stun Guard.
On Hit: The opponent has -4 Priority next Beat.
|Press the Attack||Reveal: If your printed Power is higher than the opponent's printed Power, gain +2 Power.|
|Ready Defenses||Reveal: If your printed Power is lower than the opponent's printed Power, gain Soak 2.|