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Marmelee Greyheart
Marmeleeavatar
Vital statistics
Title Princess of the Dragons
Nation Amalao / Czanthine
Physical attributes
Race Dragon
Sex Female
Age 745
Fighting Style Specialist

Character[]

First featured in Devastation of Indines, Marmelee is the last daughter of the Dragon King Greyheart , determined to stand against her parents and prevent their rise.

Quotes: []
  • "We might not be too late to stop my father..."
  • "Karin, you probably shouldn't eat that."
  • "There's no law against selling cursed weapons here, Jager. You better be careful."
  • "Your contempt for humans is very different than the dryads back home." / "That's because in Amalao, you don't have to fight against civilization to survive." - discussion with Lixis Ran Kanda
  • "You've left me no choice..."
  • "Focus, Marmelee, focus!"

Story[]

On the day the Dragon King fell, the people of Amalao decided to cut all ties with the mainland of Indines, and their druids shrouded the land in an eternal mist. It was not to be seen again for a thousand years. This fabled land of dryads , beast men, and elementals remained lost and forgotten to time, and no one who ventured to find it ever returned.

It was almost two and a half centuries later when an egg was discovered by treasure-hunting beast men within an ancient palace. After the egg was returned to Czanthine, the country's capital, it hatched, revealing the only dragon to be recorded born in the past millennia.

Marmelee grew up in the schools of the elementals, and showed an exceptional talent for magic. Like all dragons, she excelled at natural magic, and learned to transform her superficial form into that of a dryad in order to live her daily life in Amalao. Due to her long lifespan as a dragon, she was appointed national historian of the country, and spent centuries researching the past of the world and of herself.

After an archaeological dig at the site where her own egg was discovered, Marmelee discovered a shocking truth. She was the last daughter of Greyheart and Adjenna, the dragon king and queen, all of whose eggs were thought to be destroyed. She also discovered that on the thousandth eve of the Dragon King's sealing, it would be possible to release him from his bonds.

The people of Amalao, who worshipped the ancient dragons, were overjoyed at these findings, and sent Marmelee north to find her mother and aid her in releasing Greyheart from his prison. Marmelee, as a scholar of history, had learned of the oppression and atrocities that had taken place under her father's ancient empire, and secretly resolved to stand against her mother and prevent the Dragon King's unbinding.

After Jager breaks free from Karin to find his own path, Marmelee becomes Karin's battle partner instead.

Personality: Cautious, Pensive, Reluctant
Personal Possessions: A hair comb, found near her egg. A pair of spectacles, which block her stone gaze.
Likes: Rare books, Dryads,
Dislikes: Domestic Duties, Sports, Other Dragons

Appearance[]

A young, slim girl, Marmelee has transformed her appearance into that of a dryad.

Powers & Abilities[]

Marmelee supplements her natural draconic powers with a wide variety of magic she has studied in her own time. Her earth magic is nearly as powerful as that of her mother Adjenna, as evidenced by her Petrifying attacks. However, many of her spells require careful concentration to manage, and being attacked at the wrong moment can leave her relatively defenseless.

Relationships[]

Game appearances and playstyle[]

Devastation of Indines

  • Striker - builds up power over time to strike with powerful magical attacks.

Strikers[]

  • Marmelee's Striker card focuses on stunning and stun guard.

Champions of Indines[]

Gallery[]

BattleCon Character[]

Unique Abilities[]

Ability Name Character Version Description
Concentration Original

Marmelee begins a duel with 2 Concentration Counters. During the recycle step, she gains 1 Concentration Counter, and has a maximum of 5 of these tokens.

Whenever Marmelee is stunned, she loses all Concentration Counters she possesses.

Power Caster Alternate Art

Marmelee begins a duel with 3 Concentration Counters in her pool, 1 Concentration Counter in her first discard pile, and another in her second discard pile (for a total of 5).

When Marmelee discards Concentration Counters for any reason, they go to her discard pile 1 after the recycle step and cycle with her attack pairs, eventually returning to her Pool.  If she regains Concentration Counters by an effect, they are recovered from her discard pile 2 as much as possible, then from her discard pile 1.

When Marmelee is stunned, all Concentration Counters in her discard pile 2 are moved to her discard pile 1.

Focus EX Marmelee begins a duel with 2 Concentration Counters. During the Recycle Step, she gains 1 Concentration Counter. If she did not take any damage during the beat she gains one additional Concentration Counter. She can have a maximum of 7 of these counters.

Whenever Marmelee is stunned, she loses all Concentration Counters she possesses.

Resilient Mind Almighty Marmelee begins a duel with 2 Concentration Counters. During the Recycle Step, she gains 1 Concentration Counter. If she did not take any damage during the beat she gains one additional Concentration Counter. She can have a maximum of 7 of these counters.

Whenever Marmelee is stunned, she loses half (round down the number lost) of the Concentration Counters she possesses. She cannot be stunned more than once in a single beat.

Personal Styles and Bases[]

Color Name Range Power Priority Effect
Yellow Petrifying +0 +1 -1

Start of Beat: You may spend three Concentration Counters to become the Active Player during this beat, disregarding priority.

On Hit: You may spend two Concentration Counters to stun the opponent.

Red Nullifying +1 +0 +1

Start of Beat: Retreat 1 space.

On Hit: You may spend any number of Concentration Counters to give the opponent -1 power per token spent.

Green Magnificent +1~2 -1 +0

On Hit: You may spend any number of Concentration Counters for +1 Power each.

After Activating: You may spend two Concentration Counters to move directly to any unoccupied space.

Blue Barrier +0~1 -1 +0

Start of Beat: You may spend four Concentration Counters. If you do, attacks do not hit you during this beat.

Before Activating, Range 1: You may spend any number of Concentration Counters to push an opponent at range 1 one space per token spent.

Orange Sorceress +0 +0 -1

Before Activating: You may spend a Concentration Counter to give this attack +0~2 range.

End of Beat: You may spend a Concentration Counter to move 1 space.

Grey Meditation 1 2 3

Start of Beat: Spend any number of Concentration Counters for Soak 1 each.

End of Beat: Gain one Concentration Counter.

FINISHER Astral Trance N/A N/A 0

Soak 5, this attack does not hit.

After Activating: Marmelee regains Concentration Counters up to maximum.

FINISHER Astral Cannon 2~4 0 4

Stun Immunity

Start of Beat: Discard all Concentration Counters. This attack has +2 Power per token discarded.

Additional Cards and Tokens[]

  • 5 Concentration Counters

Unofficial Rule FAQs[]

On a Pulse, Marmelee does get a Meditation counter, since it happens during the Recycle phase (which happens), not the End of Beat phase (which gets cancelled). No official ruling, but see here .

Striker[]

STRIKER Marmelee Greyheart
Spell Strike Support 3~5 This attack ignores Soak and Stun Guard
6
0
Petrifying Stare Ante Lose all Stun Guard this beat.

On Hit: The opponent is stunned.

Magus Armor Boost On Hit: The opponent has -4 power.
"I hope this isn't overdoing it..."

Pixel Tactics Unit[]

Librarian Corps.
}}} Appears in: Pixel Tactics 2 STR LIFE
Marmelee Greyheart 2 20
Lorekeeper 2 4
Leader At the end of each wave, if you have fewer than 4 cards in hand, draw a card.
Vanguard +3 Attack Strength if you have 4 or more cards in hand.
Flank Attack: Look at the top 4 cards of your deck. Put them back in any order, then draw a card.
Rear Attack: Reveal the top card of each deck. For each card, you may put it back, or discard it. Draw a card.
Order You may draw up to 3 cards. Each opponent draws the same number as you, minus 1.

Disc Duelers[]

Marmelee
Attacks 2
Movements 2
Ranged Attack. After making her ranged attack, do 1 damage to every disc withing 1 card of the attack disc.

Videos[]

BattleGUIDES[]

BattleGUIDES_Episode_4_Marmalee-0

BattleGUIDES Episode 4 Marmalee-0

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