First appeared in War of Indines as a familiar to the Water Mystic Tatsumi Nuoc. Juto appears in Devastation Extended Edition as a character in his own right and the mascot character for War of Indines. Juto also features in Pixel Tactics.
After being saved from near death by Tatsumi Nuoc, Juto was transformed into a mystical familiar.
Juto is a small panda cub - his body markings are blue instead of the classic black.
Powers & AbilitiesEdit
As one of the mascots, Juto can dress as one of the War of Indines characters, wich allowes him to perform attacks inspired on those characters.
Familiar of -> Tatsumi Nuoc
Rival of -> Borneo
Game appearances and playstyleEdit
- Tatsumi and Juto fight in tandem by manipulating their positioning on the field to gain various passive bonuses and set up their opponents to land powerful attacks. Their extensive mobility and ability to control the movement of enemies give them tactical advantages that bolster their stats and powers.
- Released alongside Devastation, Juto is the mascot character for War of Indines. He uses bases from 7 different characters in the War of Indines game for an unpredictable mix of power and positional control.
- Juto allows your team-mates to perform extra actions.
Character Kit in BattleConEdit
|Ability Name||Character Version||Description|
|Strangely Familiar||Original||Juto has 7 unique bases. These replace his normal set of bases.|
|Mighty Familiar||EX||Juto has 7 unique bases. These replace his normal set of bases.
Juto's attacks have +1 Power and +1 Priority.
|Exceptionally Familiar||Almighty||Juto has 7 unique bases. These replace his normal set of bases.
Juto's attacks have +2 Power and +2 Priority.
Personal Styles and BasesEdit
|Fluffy||+0||-1||+1||After Activating: Move up to 3 spaces.|
|Cuddly||+0||+1||+1||This attack does not stun opponents.|
|Snuggly||+0~1||-1||-1||On Hit: Recover 2 life.|
|Cute||+0~1||+0||-2||Start of Beat: Retreat up to 1 space.|
|Fuzzy||+0||+1||-2||Stun Guard 5|
This attack ignores Stun Guard.
Start of Beat: Advance 1 space.
|Lance||2||3||5||Opponents cannot move into the spaces adjacent to you this turn (but may still move out of these spaces).|
Stun Guard 6
This attack has +1 power for each point of damage you have taken during this beat.
Stun Guard 3
Before Activating: Advance 1 space.
On Hit: Pull an opponent up to 1 space.
|Spellbolt||2~6||2||3||On Hit: You may choose to either pull the opponent 1 or 2 spaces, or give the opponent -2 Power.|
Stun Guard 4
On Hit: Push the opponent 1 space, and he cannot advance for the rest of this beat.
Start of Beat: Move the nearest opponent 1 space towards Juto.
After Activating: Move up to 4 spaces.
|FINISHER||And a Bag of Chips||1~4||2||6||On Hit: Discard a base face-down from your hand. The opponent must guess that base's name. Afterwards, reveal it. If the opponent guessd wrong, repeat this attack. Reclaim all bases discarded this way at the end of this beat.|
|FINISHER||Ban Hammer||1||5||4||On Hit: The opponent may remove one style and one base in your hand or discard piles from the game. You do the same to that opponent.|
|Bear Hug||Support||N/A||Soak 2
After Activating: You recover 3 life.
|Copycat||Ante||Duplicate the ante effect of a Striker in your opponent's discard piles.|
|Strangely Familiar||Boost||Return your unique base from your discard pile to your hand. If you do, you have Soak 1 this beat.|
Pixel Tactics UnitEdit
|Appears in: Pixel Tactics||STR||LIFE|
|Leader||After the first round of play, when you recruit a hero, that hero may immediately make an attack as a free action.|
|Vanguard||Attack: Another Vanguard hero makes a melee attack.|
|Flank||Attack: Another Flank hero makes a ranged attack.|
|Rear||Attack: Another Rear hero makes a ranged attack.|
|Order||Activate your leader's order effect.|