World of Indines Wiki
Register
Advertisement

Hikaru Sorayama
RevHikaru
Vital statistics
Title Geomancer
Nation Relecour
Physical attributes
Race Half-Elemental
Sex Male
Age Unknown
Fighting Style Unknown

Character[]

Hikaru is one of the iconic main characters of the cast and features prominently in most of Indines games. He usually is an introductory level character for new players to learn the concepts of the game and as such features in the iOS game Battlecon being the character that learns the game rules in the tutorial. In nearly all his appearences, Hikaru has the most straightforward playing style among all characters. 


Quotes: []

  • "Motion, Power, Clarity, Purpose--to fight is to experience the thrill of living!"
  • When you strike with the fire style, you just want to barely touch the target with the tips of your fingers. With your hand as a wedge, you inject the flame forcefully into the target’. Fire doesn’t need the help of your strength to be destructive, just the guidance of your will to find its destination.

Story[]

Hikaru is a free-spirited seeker of adventure who travels the world in search of new challenges and experiences. Treasure and fame hold no value for him. Instead, he searches for sights unseen and to test the limits of his own skills. He is good-natured and with a strong sense of personal justice, though he sometimes lacks patience and often lacks due caution. He throws himself body and spirit into whatever the task at hand is, without looking back or hesitating.

As a student of geomancy--the magic of elements--who has some elemental heritage of his own, Hikaru is a fighter who utilizes the power of the world around him to aid his strength in battle. After graduating from university, Hikaru traveled around Indines and undertook many different self-directed adventures in his quest to discover his own limits and perfect an original martial arts style. 

During the Plot of BattleCON: War[]

During the timeline of BattleCON: War, Hikaru joins his friend Khadath on a mission to find Cherri Seneca, a girl who could be the key to unleashing an alien invasion upon Indines if she is not saved in time. While Khadath is mainly interested in the mission itself, Hikaru sees the adventure as an opportunity to travel and fight alongside friends.

In order to help stand against the many threats that face Indines, and to hopefully do a little good, Hikaru teams up with a newly met friend, Rukyuk Amberdeen, and sets up the Champions of Indines Mercenary company. The Champions are dedicated to fighting powerful monsters and diffusing international threats, and are one of the few mercenary companies in Indines that do not engage in international conflicts.

Later Adventures[]

After the events in War and his adventures with the Champions, Hikaru decides that he does not wish to involve himself in the international war that might be coming to Indines. Instead, he joins up with an explorer's company, the Sun Chaser's Guild and embarks on a high-seas adventure that eventually leads him to the unknown continent across the great eastern sea. What adventures he finds on that voyage and on his return home are yet to be revealed.

10 Facts about Hikaru[]

1. He studied Geomancy at Argent University. While his academics are mediocre, his practical skills were rated exceptionally.

2. He is a half-elemental (Light elemental, on his father’s side). He has a younger half-sister, Sami Rekar (they have the same mother) who attends Argent as well.

3. He is developing his own martial arts style, the Way of the Four Fists, based on the four elements. Each element focuses on a different style of striking. 

4. He is good friends with Pendros Schalla, an upperclassman who left Argent in Hikaru’s second year. Pendros's travels across Indines were an inspiration for Hikaru to become an adventurer as well.

5. He has a strong sense of personal justice, and can’t stand by while evil is being done.

6. Because of his light-elemental heritage, he wakes promptly and energetically at sunrise, and becomes tired very quickly after dusk. His training can help to suppress this fatigue.

7. He almost joined a mercenary company, the Lost Sons of Relecour, but adventuring with Khadath got in the way of that career.

8. After his adventures in BattleCON: War, he helps Rukyuk to found the Champions of Indines Mercenary Company.

9. He does not get along well with his stepfather, Karlton Rekar, so he avoids returning home whenever possible.

10. He met Khadath during his first year at Argent, and the two have been close friends ever since. Between Khadath's dour personality and Hikaru's carefree disposition, the two form natural foils that balance one another out.

Appearance[]

Hikaru-standup

Hikaru has short sandy hair, and dresses in a more modern fashion than many of the cast, choosing to wear a jacket and trousers.

Powers & Abilities[]

Hikaru is a geomancer who can manipulate the elements to infuse his attacks with new powers. Able to extend and shorten his range with water, increase his power with fire, or soak damage with a shield of earth, Hikaru has options for every situation. 

Hikaru is part light elemental, and this nature makes him more adept at channeling the geomantic elements that fuel his attacks. He can transform into a being of pure light for a short time, but rarely uses this power, since fists of light cannot punch as hard as flesh and bone ones.

Relationships[]

Friends with:

Game appearances and playstyle[]

BattleCon: War of Indines

  • Hikaru is a close-range fighter with high mobility and speed. He uses various elemental infusions to add additional properties to his attacks--a fistful of flames for additional damage, a shield of earth for protection, a whip of water for range, or a wreath of wind for speed. By carefully managing and using these resources in the correct situations, Hikaru is able to adapt as the situation requires, making him an excellent fighter in most matchups.

Pixel Tactics[]

  • Hikaru's unit class in Pixel Tactics is the Fighter. His focus is on dealing and recieving damage, especially in melee range.

Champions of Indines[]

Strikers[]

  • Hikaru's Striker card can provide a variety of abilities themed to the various elements.

Seven Card Slugfest[]

  • Martial artist who controls the power of the elements. Handy in a fight, but not in a drinking contest. His punches do more damage based on how many punches are placed after them.

Gallery[]

Character Kit in BattleCon[]

Unique Abilities[]

Ability Name Character Version Description
Geomantic Assault

Geomancer

Original

Hikaru begins a duel with four Elemental Tokens: Fire, Water, Wind, and Earth. Hikaru cannot have more than one of each type of token.

Hikaru may ante up to one token each beat to gain the effect of that token applied to his attack.

Hikaru's styles and unique base allow him to recover Elemental Tokens. He cannot recover a token the same turn he antes it.

Foreign Methods

Elemancer

Alternate Art

Hikaru begins a duel with four Elemental Tokens: Light, Shadow, Lightning and Metal. Hikaru cannot have more than one of each type of token.

Hikaru may ante up to one token each beat to apply one of the following effects to his attack:

Light: Before Activating: Advance up to 3 spaces.

Shadow: Opponents who have not moved this turn cannot hit you.

Lightning: Ignore Soak and Stun Guard.

Metal: On Hit: The opponent is pushed back up to 3 spaces.

Hikaru's styles and unique base allow him to recover Elemental Tokens. He cannot recover a token the same turn he antes it.

Defender of Justice Promo Hikaru begins a duel with three Elemental Tokens: Fire, Wind, and Earth. Hikaru cannot have more than one of each type of token. As an ante, he can use one of his tokens, then ante additional tokens to increase the numeric effect on the first token by 1 (For example, he could ante Power +3, then ante 2 additional tokens to increase the bonus to Power +5).

Hikaru's styles and unique base allow him to recover Elemental Tokens. He cannot recover a token the same turn he antes it.

Geomantic Barrage EX Hikaru begins a duel with four Elemental Tokens: Fire, Water, Wind, and Earth. Hikaru cannot have more than one of each type of Elemental Token.

Hikaru may ante up to 2 Elemental Tokens each beat for their printed effects.

Hikaru's styles and unique base allow him to recover Elemental Tokens. Whenever he recovers Elemental Tokens, he may recover up to two. He cannot recover one of these tokens the same turn he antes it.

Geomantic Storm Almighty Hikaru begins a duel with four Elemental Tokens: Fire, Water, Wind, and Earth. Hikaru cannot have more than one of each type of Elemental Token.

Hikaru may ante up to 2 Elemental Tokens each beat for their printed effects.

Hikaru's styles and unique base allow him to recover Elemental Tokens. At the end of each beat, he recovers one Elemental Token of his choice. He cannot recover one of these tokens the same turn he antes it.

Personal Styles and Bases[]

Color Name Range Power Priority Effect Def. Discard / Side
Yellow-hex Trance +0~1 +0 +0

Reveal: Return all Elemental Tokens anted this beat to your token pool. You do not gain their ante effects during this beat.

End of Beat: Regain an Elemental Token of your choice.

1
Red-diamond Geomantic +0 +1 +0 Start of Beat: You may spend an Elemental Token to this attack. (You may do this even if you anted another token this beat.)
Green-tri Focused +0 +0 +1

Stun Guard 2

On Hit: Regain an Elemental Token of your choice.

2
Blue-circle Advancing +0 +1 +1 Start of Beat: Advance 1 space. If you switched sides with an opponent during this movement, this attack has +1 Power.
Orange-pent Sweeping +0 -1 +3 Damage from attacks that hit you this beat are increased by 2.
Grey Palm Strike 1 2 5

Start of Beat: Advance 1 space.

On Damage: Regain an Elemental Token of your choice.

FINISHER Wrath of Elements 1 7 6 Reveal: Hikaru immediately spends all Elemental Tokens in his token pool and applies them to this attack. α
FINISHER Four Winds 1 2 5

Reveal: Elemental Tokens do not apply to this attack.

Before Activating: Advance up to 1 space.

On Hit: Regain an Elemental Token. If you do, repeat this attack.

β


Elemental Tokens[]

Name Effect
Fire +3 Power
Water -1~+1 Range
Wind +2 Priority
Earth Soak 3

Unofficial Rule FAQs[]

  • Q: What happens if I use Hikaru’s Geomantic Style with my Wind token to create a priority tie or priority advantage during Start of Beat?
A: Nothing happens. Active player will not change during the Start of Beat phase.
  • Q: Can Hikaru use Palm Strike to recover a token that he spent using the Geomantic style that beat?
A: No, he is not able to do this (source ).

Striker[]

STRIKER Hikaru Sorayama
Elemental Driver Support 1~2 On Hit: Push the opponent 1, 2, or 3 spaces.
4
3
Wind and Wave Ante This attack has your choice of +1 priority or +0~1 range.
Stone & Flame Boost This attack has your choice of Soak 1 or +1 power.
"I bet you weren't expecting this!"

Pixel Tactics Unit[]

Geomantic Battalion
}}} Appears in: Pixel Tactics STR LIFE
Hikaru Sorayama 4 23
Fighter 4 8
Leader Your heroes have +2 strength when making melee attacks.
Vanguard Intercept
Flank +2 strength
Rear +4 strength
Order Do 5 damage to all heroes in a single column in both units.

Disc Duelers[]

Hikaru
Attacks 3
Movements 2
Can spend 3 attack actions to make a melee attack against a piece of terrain. If he succeeds, that terrain is destroyed.

Seven Card Slugfest[]

Name Value Ability
Tip Over 1 Taunt
Nose grab 1
Sandstone Knuckle 2
Typhoon Fist 4
100 Stings 1 Deals +1 damage for each card after this one
Flare Punch 2 Deals +1 damage for each card after this one
Four Elements 4 Deals -1 damage for each card after this one (minimun of 0)

Sellswords[]

Hikaru
1
6 6
1
May move an adjacent terrain tile adjacent to any other tile
Advertisement