The Gear cards come from the Armory expansion to BattleCon, which is compatible with any of the other boxes War, Devastation, and Fate. They are added to your character at a gold cost specified on the card when playing with the Custom Fighter mode or the Custom Draft mode. They are used at the time specified on the card itself, which is almost always as an Ante.
There are 2 types of Gear cards: Consumables and Trinkets.
Consumables are one-time use items. Once one is used, the card is removed from the game for the rest of the duel.
|Alkahest||5||Ante: Your attacks ignore Soak|
Ante: Switch your discard piles
|Bottled Rage||5||Ante: You have +2 Power to your next attack this beat|
|Mana Elixir||10||Ante: You have "End of Beat: Choose and regain a token from your Token Discard or Discard Piles"|
Ante: You have +4 Priority
|Tonic||10||Ante: Your power and priority cannot be reduced below their printed values on your attack pair during this beat. (This effect only applies to penalties applied by opponents)|
|Life Potion||10||Ante: You have "On Damage: regain 3 life."|
|Elixir of Life||20||Ante: You have "On Damage: Regain 4 life."|
Ante: Move directly to any space
Ante: You have Stun Immunity
|Bursting Vial||30||Ante: When you reveal, perform a Pulse. (Rearrange all standups on the board, negate the opponent's attack, and skip directly to recycle. Do not advance the Beat Timer.)|
|Arcane Eye||30||Ante: When you reveal, perform a Cancel (before reveal effects activate, place the opponent's revealed attack pair in their discard pile 1. Both players now set new attack pairs.)|
|Limit Break||30||Ante: When you reveal, activate your Finisher instead of your regular attack pair. You may not ante this item unless you have 7 or less life. Remove your Finisher from the game. It cannot be used again by any other means during this duel.|
|Mana Well||40||Ante: Treat this as a copy of any of your Token in your token pool.|
Trinkets are re-usable. When used, they are placed in the player's Discard Pile 1, and they cycles like attack pairs.
|Unbreakable Box||5||Ante: If your life would drop below 1 this beat, your life becomes 1, you become stunned and remove this trinket from the game instead.|
|Azure Shroud||10||Ante: You ignore all penalties to Priority applied by opponents.|
Ante: You have "End of Beat: If you are not stunned, regain 1 life."
|Royal Crown||10||Ante: Ignore all movement effects applied to you by opponents this beat.|
|Sprinting Shoes||15||Ante: You have +1 Priority.|
|Dark Rosary||20||Ante: You ignore life loss inflicted by your opponents this beat.|
Ante: You have +1 Power to your next attack this beat.
|Red Lion Crest||20||Reveal: If you have Stun Guard 5 or greater, gain Stun Immunity.|
|Velori's Chalice||20||Ante: Gain 2 life.|
|Displacer Charm||30||Ante: Move 1 space.|
|Spell Canceller||30||Ante: When you are hit this beat, On Hit and On Damage effects do not trigger.|
|Sword of Flame||30||Ante: This attack ignores Soak.|
|Brambled Rune||35||Ante: Declare a range other than your current range to any opponent. Your next attack this beat includes that range.|
|Phantasmagoric Flame||35||Ante: All Fighters lose 2 life and gain +1 Power to their next attack this beat.|
|Time Prism||35||Ante: Gain or lose up to 2 Priority. For each point of priority you gain, lose 1 Power. For each point of priority you lose, gain 1 Power. The Power gain is only to your next attack this beat.|
|Hourglass of Fate||40||Ante: Spend up to 4 life for +1 Priority per life spent.|
|Sacred Shield||40||Ante: You cannot take more than 3 damage this beat and gain "Reveal: Lose all Stun Guard and Soak."|
|Shadow Salve||40||Before Activating: Retreat up to 1 space, and you have +0~1 Range.|
|Shuttered Lantern||40||Ante: Your attack ignores Stun Guard. You have -1 Power and -2 Priority this beat.|
|Soul Saver||45||Ante: You cannot take more than 4 damage this beat. You attack does not hit an opponent who did damage to you this beat.|
|Phase Cloak||45||Ante: Announce a range that is not your current range to any opponent. Attacks at that range do not hit you during this beat.|
|Ancient Stone Tablet||50||Ante: No player's Power, Priority, or Range can be increased above the printed values on their cards this beat.|
|Autodeflector||50||Ante: You have Soak 2.|
|Force Pyramid||50||Ante: Opponents cannot move past you this beat.|
|Red Mask||50||Ante: You have Stun Guard 3. if you are hit during this beat, gain +2 Power to your next attack this beat.|
|Discordant Violin||50||Ante: All Fighters place their face-down bases into Discard Pile 2, then place new bases face-down as part of their attack pairs.|
|Vanishing Staff||60||Ante: Attacks at Range 1 do not hit you this beat.|
|Lighting Totem||70||Ante: This attack ignores Stun Guard.|
|Skyfeather||80||Ante: Move directly to any space.|