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Seth Cremmul
RevSeth
Vital statistics
Title Oracle
Nation Sanghalim
Physical attributes
Race Human
Sex Male
Age ???
Fighting Style Unknown

Character[]

First appeared in War of Indines.

Quotes: []

  • "Fate itself will be torn asunder, should it be the will of the goddess."
  • "And then... Clarity."
  • "There's just one fate for you..."

Story[]

Seth is an imperial oracle from the Theocracy of Sanghalim in the west. Sanghalim is a vast desert empire led by the voice of its living deity, Kallimerina, the Avatar of Sanghalia. Serving the avatar are a circle of elite oracles, paladins, and priests. Seth is counted among these. On the orders of Kallimerina, he has set out to the blasted lands of the south, to aid Magdelina Larington in stopping the resurrection of the Dark Overlord Rexan.

Appearance[]

Seth-standup

Seth has long dark hair and dresses in deep blues and blacks. His eyes glow green when he uses his powers.

Powers & Abilities[]

Seth has the powers of an oracle, allowing him to forsee the future in short bursts.

Relationships[]

Game appearances and playstyle[]

BattleCon: War of Indines[]

  • Seth is a seer who works by predicting his opponents' moves and capitalizes on knowing what they're going to do next. His moves are full of special tricks that opponents have to account for if they're going to score hits against him.

Pixel Tactics[]

  • Seth has the power to reorder his deck and see his opponent's cards before they play them.

Strikers[]

  • Seth's Striker card can cripple your opponent's range or force them to play face up.

Gallery[]

Character Kit in BattleCon[]

Unique Abilities[]

능력 이름 Character Version Description
Beyond Eyes

Oracle

Original Once during the ante step of each beat, Seth may name a single base (including the opponent’s unique base). If the nearest opponent’s attack includes the named base, then Seth gains +2 Power and +2 Priority during that beat and wins priority ties. If the opponent’s base changes due to a clash or other effect, Seth loses these bonuses. Priority order does not change once it is established, however.
Justice Kick

Masked Hero

Alternate Art Once during the ante step of each beat, Seth may name a single base (including the opponent’s unique base). If the nearest opponent’s attack includes the named Base (after all clashes), his opponent loses 2 life.
Deadly Premonition EX Once during the ante step of each beat, Seth may name a single Base (including the opponent’s Unique Base). As long as the nearest opponent’s Attack Pair includes the named Base, then Seth gains +3 Power and +3 Priority during that beat and wins Priority ties.

If the opponent’s Base changes due to a clash or other effect, Seth loses these bonuses (Active Player does not change once it is established, however).

Death Divining Almighty Once during the ante step of each beat, Seth may name a single Base(including the opponent's Unique Base). As long as any opponent’s Attack Pair includes the named Base, then Seth gains +4 Power and +4 Priority during that beat and wins Priority ties.

If the opponent’s Base changes due to a clash or other effect, Seth loses these bonuses (Active Player does not change once it is established, however).

Personal Styles and Bases[]

Color Name Range Power Priority Effect
Yellow Compelling +0 +0 +0

Before Activating: Move the nearest opponent 1 space.

After Activating: Move the nearest opponent 1 space.

Green Mimic’s +0 +1 +0 Whenever the nearest opponent moves this turn, you move in the same direction, maintaining your range if possible. (So for each space the opponent advances, Seth retreats, and vice-versa. Ignore direct moves.)
Blue Wyrding +0 +0 +0 Start of Beat: If you correctly guessed an opponent’s base this beat with Seth's Beyond Eyes ability, you may choose a new base from your hand and use it instead of the previous on in this attack pair. The Active Player does not change. Both the new and the original base go to your discard.
Red Fool’s +0 -1 -4 Start of Beat: The nearest opponent has -1 Maximum and Minimum range.
Orange Vanishing +1 +0 +0

Attacks at range 4 or greater do not hit you this beat.

Start of Beat: Retreat up to 1 space.

Grey Omen 1 3 1 Start of Beat: If you correctly guessed your nearest opponent’s base with Seth’s Beyond Eyes ability this beat, that opponent is stunned.
FINISHER Reading Fate 1~3 0 6 On Hit: The opponent is stunned. Until the end of the duel, the opponent must play his style face up before Seth chooses his attack pair.
FINISHER Fortune Buster 1~6 N/A 13 This attack wins priority ties against other finishers.

On Hit: If the opponent used a Finisher this beat, they are defeated.

Rule FAQs[]

  • Q: Can players ante tokens in response to my Beyond Eyes guess?
A: Yes. This is especially important for Candenza, who may want to ante for Stun Immunity to stop your Omen effect from triggering. (War rulebook)

Striker[]

STRIKER Seth Cremmul
Dark Omen Support 3~6 Reveal: An opponent in range is stunned.
1
1
Beyond Eyes Ante Name a base. If your opponent reveals that base during this beat, you have +1 power and +1 priority.
Visionary Boost The nearest opponent must play his style face-up during this selection.
"It's all so obvious."

Pixel Tactics Unit[]

Psychic Recon Team
}}} Appears in: Pixel Tactics STR LIFE
Seth Cremmul 3 20
Oracle 2 4
Leader Your opponent plays with his hand revealed.
Vanguard Attack: Look at the opponent's hand and discard one card in it.
Flank Attack: Look at the top 5 cards in your deck. Reorder them as you like.
Rear You may freely look at the top card of your deck.
Order Discard your hand and draw the same number of cards you discarded, plus one. (This card is not in your hand.)

Disc Duelers[]

Seth
Attacks 2
Movements 3
Can move an allied disc within 1 foot as a move.
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