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Clinhyde Eight
Clinhydeavatar
Vital statistics
Title Willati Black Ops
Nation Willat / Willat City
Physical attributes
Race Elvan / Homunculi
Sex Male
Age 17
Fighting Style Disruptor

Character

First featured in Devastation of Indines

Quotes: 
  • "I use the shock sticks because I prefer not to leave a bloody mess."
  • "I sent some especially scenic pictures of the desert back in my latest report. Will Magister Acktern please advise on my technique?"
  • "Had to take a day off to let the stims work out of my system after the last fight. The pain is so overwhelming it is hard to even key in this message. I spent the day watching the nature documentaries uploaded by Magister Vanedran."

Story

When Rukyuk defected from his mission to eliminate Kehrolyn and Lixis, Clinhyde was dispatched to finish the job, as well as to terminate Rukyuk. Born to be a weapon and trained from his youth up, Clinhyde is a super-soldier born from a fusion of all of Willat's technologies. His genetics are at least 50% synthetic, making him half homunculus, and he is equipped with an integrated power suit that boosts his capabilities even higher. Under the proper chemical influences, he possesses limited psionic power, such as the ability to make himself invisible to others' sight or to cause blinding headaches. Clinhyde's powers of regeneration are formidable, but the toxins that he uses to stimulate his abilities to a superhuman level are even more deadly. He must rest for an entire day after pushing himself in battle, and even longer if the fight is especially strenuous. Though the magisters have dispatched him with his specific mission by majority approval, they are individually divided on its details, and whether it should be carried out at all. Magister Acktern, Clinhyde's mentor, secretly seeks to drive him away from his indoctrinated programming and discover his own morality.


Personality: Intense, Tempramental, Creative

Personal Possessions: Camera, Travel Diary

Likes: Cinema, Photography, Inventing things

Dislikes: Insomnia, Being Sick, Ships (airships and sea ships)

Appearance

Clinhyde wears a technological power suit that improves his natural abilities. He has short purple hair, and when under the influence of his stimulants, his veins rise to the surface and his eyes emit a piercing glow.

Powers & Abilities

Clinhyde's gear is directly integrated into his biological systems, and injects him with potent stimulants that increase his combat ability as necessary in combat. While these chemicals give him heightened ability (especially when they first flood his system). They exhaust him quickly and do temporary damage to his internal systems. Because of this internal damage, Clinhyde must defeat enemies quickly, before he runs out of stamina.

Clinhyde is a homunculus, much like Kehrolyn Ross. Unlike Kehrolyn, he does not have a capacity for self-transformation. Research and creation of self-transforming homunculi is specifically banned in Willat.

Relationships

Game appearances and playstyle

Devastation of Indines

  • Clinhyde focuses on a risk vs reward strategy - the more he powers himself up to defeat his opponent, the faster he burns himself out.

Strikers

  • Clinhyde's Striker card can also improve his power and speed at a risk to himself.  He also gains increased mobility.

Gallery

Character Kit in BattleCon

Unique Abilities

Ability Name Character Version Description
Powersuit Original

Clinhyde has 3 Stim Cards that are all deactivated (face-down) at the start of a duel.  During each ante phase, he is able to activate one of these cards that is currently deactivated.

For each Stim he has active at the end of the ante phase, Clinhyde loses 1 life.  

Note: Clinhyde’s Finishers (Vital Silver Infusion and Ritherwhyte Infusion) do not count as Stims once activated.

Compounding Toxins Alternate Art

Clinhyde has 3 Stim Cards.  These all begin in play, oriented upwards.  His cards have 4 orientations, called positions 0 (upright), 1 ( 90 degrees), 2 (180 degrees), 3 (270 degrees).  During the recycle stype, Clinhyde rotates each card 90 degrees to the right right, to the next position.  If a card ever rotates from position 3 back to position 0 during recycle, Clinhyde is eliminated from the game.

When Clinhyde deactivates a Stim by one of his effects, he flips it face down to position 0, and then turns it face-up instead of rotating it this beat.  Clinhyde gains bonuses based on the position of each of his Stim Cards:

0- No bonus.  (Considered deactivated)

1- "While Active" bonus

2- "Ante" bonus, and lose 1 life.

3- "While Active" and "Ante" bonus, lose 2 life.

End of Line EX

Clinhyde has 3 Stim Cards that are all deactivated (face-down) at the start of a duel.  During each ante phase, he is able to activate one of these cards that is currently deactivated.

For each Stim he has active at the end of the ante phase, Clinhyde loses 1 life. Clinhyde receives twice the normal ‘while active’ bonus from his Stims. Toxic gives him triple the effect (not quadruple)

Note: Clinhyde’s Finishers (Vital Silver Infusion and Ritherwhyte Infusion) do not count as Stims once activated.

Maximum Stim Almighty

Clinhyde has 3 Stim Cards that are all deactivated (face-down) at the start of a duel.  During each ante phase, he is able to activate one of these cards that is currently deactivated.

For each Stim he has active at the end of the ante phase, Clinhyde loses 1 life. Clinhyde receives twice the normal ‘while active’ bonus from his Stims. Toxic gives him triple the effect (not quadruple). He also gains twice the normal ‘activate’ bonus when he activates a Stim.

Note: Clinhyde’s Finishers (Vital Silver Infusion and Ritherwhyte Infusion) do not count as Stims once activated.

Personal Styles and Bases

Color Name Range Power Priority Effect
Yellow Toxic +0 +0 +1

Reveal: The ‘While Active’ effects of Stims are doubled this beat.

Start of Beat: Advance 1 space. Repeat this effect for each Stim you have active.

Red Gravity +1~3 +0 +0

You may choose to ignore movement applied to Clinhyde during this beat.

On Hit: Move the opponent directly to any space.

Green Diffusion +0~1 -1 +1

On Hit: Push the opponent up to 2 spaces. An opponent at the edge of the arena loses 2 life.

On Damage: Deactivate a Stim of your choice.

End of Beat: Advance until you are adjacent to the nearest opponent.

Blue Phase +0~2 +1 -3 Opponents who moved during this beat do not hit you.

This attack only hits an opponent who moved during this beat.

Orange Shock +0 -1 +1

Before Activating: You may move 3 or more spaces (you may not choose to move fewer than 3 spaces with this effect).

On Damage, Range 1: The opponent is stunned.

Grey Frenzy 1 X 3

The power of this base is the number of Stims you have active, plus 1.

Start of Beat: Advance 1 space.

After Activating: Deactivate any number of Stims.

FINISHER Vital Silver Infusion N/A N/A 4 After Activating: Clinhyde regains 10 life. At the end of each ante stp for the rest of this duel, he loses 1 life.
FINISHER Ritherwhyte Infusion N/A N/A 4 After Activating: Clinhyde has +0~2 range on all attacks. At the end of each ante step for the rest of the duel, Clinhyde loses 1 life.

Stim Cards

Name Activate While Active
Crizma Infusion You have +1 power this beat. You have +1 power.
Ehrlite Infusion You have +1 priority this beat. You have +1 priority.
Hylatine Infusion You have Soak 2 this beat. You have Stun Guard 2.

Striker

STRIKER Clinhyde Eight
Shock Flash Support 3 Start of Beat: Retreat 1 or 2 spaces.

On Hit: Stun the opponent and advance any number of spaces.

3
0
Stimpack Ante Spend up to 2 life. For each life spent, gain +1 power and +1 priority.
Infusion Boost Pay up to 4 life. For each life spent, gain +1 power and Stun Guard 1.
"You could use a power-up."

Pixel Tactics Unit

Power Up Platoon
}}} Appears in: Pixel Tactics 2 STR LIFE
Clinhyde Eight 2 20
Operative 2 5
Leader Twice per wave, you may discard a card from your hand to take an extra action.
Vanguard This hero cannot be targeted by an opponent's orders or attack powers.
Flank Attack: Destroy this hero and another hero.
Rear Ranged Attack
Order Destroy a hero, then clear that hero's corpse.

Disc Duelers

Clinhyde
Attacks 1
Movements 3
You may spend 1 life for an extra attack. Do this as many times as you wish, but do not spend your last life.

Videos

BattleGUIDES

BattleGUIDES_Episode_16_-_Clinhyde-0

BattleGUIDES Episode 16 - Clinhyde-0

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