Clinhyde Eight | |
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Vital statistics
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Title | Willati Black Ops |
Nation | Willat / Willat City |
Physical attributes
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Race | Elvan / Homunculi |
Sex | Male |
Age | 17 |
Fighting Style | Disruptor |
Character
First featured in Devastation of Indines.
Quotes:
- "I use the shock sticks because I prefer not to leave a bloody mess."
- "I sent some especially scenic pictures of the desert back in my latest report. Will Magister Acktern please advise on my technique?"
- "Had to take a day off to let the stims work out of my system after the last fight. The pain is so overwhelming it is hard to even key in this message. I spent the day watching the nature documentaries uploaded by Magister Vanedran."
Story
When Rukyuk defected from his mission to eliminate Kehrolyn and Lixis, Clinhyde was dispatched to finish the job, as well as to terminate Rukyuk. Born to be a weapon and trained from his youth up, Clinhyde is a super-soldier born from a fusion of all of Willat's technologies. His genetics are at least 50% synthetic, making him half homunculus, and he is equipped with an integrated power suit that boosts his capabilities even higher. Under the proper chemical influences, he possesses limited psionic power, such as the ability to make himself invisible to others' sight or to cause blinding headaches. Clinhyde's powers of regeneration are formidable, but the toxins that he uses to stimulate his abilities to a superhuman level are even more deadly. He must rest for an entire day after pushing himself in battle, and even longer if the fight is especially strenuous. Though the magisters have dispatched him with his specific mission by majority approval, they are individually divided on its details, and whether it should be carried out at all. Magister Acktern, Clinhyde's mentor, secretly seeks to drive him away from his indoctrinated programming and discover his own morality.
Personality: Intense, Tempramental, Creative
Personal Possessions: Camera, Travel Diary
Likes: Cinema, Photography, Inventing things
Dislikes: Insomnia, Being Sick, Ships (airships and sea ships)
Appearance
Clinhyde wears a technological power suit that improves his natural abilities. He has short purple hair, and when under the influence of his stimulants, his veins rise to the surface and his eyes emit a piercing glow.
Powers & Abilities
Clinhyde's gear is directly integrated into his biological systems, and injects him with potent stimulants that increase his combat ability as necessary in combat. While these chemicals give him heightened ability (especially when they first flood his system). They exhaust him quickly and do temporary damage to his internal systems. Because of this internal damage, Clinhyde must defeat enemies quickly, before he runs out of stamina.
Clinhyde is a homunculus, much like Kehrolyn Ross. Unlike Kehrolyn, he does not have a capacity for self-transformation. Research and creation of self-transforming homunculi is specifically banned in Willat.
Relationships
Game appearances and playstyle
Devastation of Indines
- Clinhyde focuses on a risk vs reward strategy - the more he powers himself up to defeat his opponent, the faster he burns himself out.
Strikers
- Clinhyde's Striker card can also improve his power and speed at a risk to himself. He also gains increased mobility.
Gallery
Character Kit in BattleCon
Unique Abilities
Ability Name | Character Version | Description |
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Powersuit | Original |
Clinhyde has 3 Stim Cards that are all deactivated (face-down) at the start of a duel. During each ante phase, he is able to activate one of these cards that is currently deactivated. For each Stim he has active at the end of the ante phase, Clinhyde loses 1 life. Note: Clinhyde’s Finishers (Vital Silver Infusion and Ritherwhyte Infusion) do not count as Stims once activated. |
Compounding Toxins | Alternate Art |
Clinhyde has 3 Stim Cards. These all begin in play, oriented upwards. His cards have 4 orientations, called positions 0 (upright), 1 ( 90 degrees), 2 (180 degrees), 3 (270 degrees). During the recycle stype, Clinhyde rotates each card 90 degrees to the right right, to the next position. If a card ever rotates from position 3 back to position 0 during recycle, Clinhyde is eliminated from the game. When Clinhyde deactivates a Stim by one of his effects, he flips it face down to position 0, and then turns it face-up instead of rotating it this beat. Clinhyde gains bonuses based on the position of each of his Stim Cards: 0- No bonus. (Considered deactivated) 1- "While Active" bonus 2- "Ante" bonus, and lose 1 life. 3- "While Active" and "Ante" bonus, lose 2 life. |
End of Line | EX |
Clinhyde has 3 Stim Cards that are all deactivated (face-down) at the start of a duel. During each ante phase, he is able to activate one of these cards that is currently deactivated. For each Stim he has active at the end of the ante phase, Clinhyde loses 1 life. Clinhyde receives twice the normal ‘while active’ bonus from his Stims. Toxic gives him triple the effect (not quadruple) Note: Clinhyde’s Finishers (Vital Silver Infusion and Ritherwhyte Infusion) do not count as Stims once activated. |
Maximum Stim | Almighty |
Clinhyde has 3 Stim Cards that are all deactivated (face-down) at the start of a duel. During each ante phase, he is able to activate one of these cards that is currently deactivated. For each Stim he has active at the end of the ante phase, Clinhyde loses 1 life. Clinhyde receives twice the normal ‘while active’ bonus from his Stims. Toxic gives him triple the effect (not quadruple). He also gains twice the normal ‘activate’ bonus when he activates a Stim. Note: Clinhyde’s Finishers (Vital Silver Infusion and Ritherwhyte Infusion) do not count as Stims once activated. |
Personal Styles and Bases
Stim Cards
Name | Activate | While Active |
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Crizma Infusion | You have +1 power this beat. | You have +1 power. |
Ehrlite Infusion | You have +1 priority this beat. | You have +1 priority. |
Hylatine Infusion | You have Soak 2 this beat. | You have Stun Guard 2. |
Striker
STRIKER | Clinhyde Eight | ||
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Shock Flash | Support | 3 | Start of Beat: Retreat 1 or 2 spaces.
On Hit: Stun the opponent and advance any number of spaces. |
3 | |||
0 | |||
Stimpack | Ante | Spend up to 2 life. For each life spent, gain +1 power and +1 priority. | |
Infusion | Boost | Pay up to 4 life. For each life spent, gain +1 power and Stun Guard 1. | |
"You could use a power-up." |
Pixel Tactics Unit
Power Up Platoon | |||
Appears in: Pixel Tactics 2 | STR | LIFE | |
Clinhyde Eight | 2 | 20 | |
Operative | 2 | 5 | |
Leader | Twice per wave, you may discard a card from your hand to take an extra action. | ||
Vanguard | This hero cannot be targeted by an opponent's orders or attack powers. | ||
Flank | Attack: Destroy this hero and another hero. | ||
Rear | Ranged Attack | ||
Order | Destroy a hero, then clear that hero's corpse. |
Disc Duelers
Clinhyde | |
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Attacks | 1 |
Movements | 3 |
You may spend 1 life for an extra attack. Do this as many times as you wish, but do not spend your last life. |