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Kaitlyn Van Sorrel
Kaitlyn-with-BG-copy
Vital statistics
Title Marshal of the Planestalkers
Nation Sanghalim / Ni'halden
Physical attributes
Race Human
Sex Female
Age 40
Fighting Style Unknown

Character[]

Kaitlyn van Sorrel was added to Devastation of Indines as a Kickstarter stretch goal when funding reached $35,000.

Quotes: []
  • "I have just the solution for you..."
  • "With the proper resolve, all limits may be transcended."
  • "The Grand Marshal must be an individual who will discard any restriction, violate any law, forego any moral, and cut any tie. Someone who will stop at nothing to win, because the stakes she plays are no less than the fate of the world."
    - Horace Ans-Van, previous Grand Marshal of the Planestalkers

Story[]

Kaitlyn hails from the Theocracy of Sanghalim. In her youth, she joined the Sanghalese Imperial Academy and studied Planar Science there. After this point, she enlisted in the military and attained a considerable officer rank in service as a military scientist.

Changes came for Kaitlyn when her only daughter, Rixia, was born. Having a child outside of marriage is a strict taboo in the theocratic empire. Rather than obey the law and give her daughter up to the temples for adoption, Kaitlyn left the country. Resigning her military commission and heading east to Relecour, she joined Argent University as an associate professor. With the university's resources at her disposal, Kaitlyn proved to be a natural genius of planar science, and her research earned her international prestige during her university days.

Military training and rigid upbringing left Kaitlyn with no patience for university politics or the easygoing lifestyle of a professor. When funding was cut for a number of her critical projects, rather than lobby with the university, she contacted the Planestalkers and offered them her confidential university research in exchange for an officer's commission--an offer they quickly accepted.

After a few years of service, Kaitlyn was named Lieutenant Marshal, and eventually succeeded Grand Marshal Horace Ans-Van, another Sanghalese scientist, as the leader of the Planestalkers. As the gatekeeper who holds the safety of Indines in her hands, she prepares any resource, soldier, or advantage she can get her hands on to stand against the Alien Warlord Oriana, as well as the myriad other horrors waiting beyond the planar boundary.

Appearance[]

Powers & Abilities[]

Relationships[]

Game appearances and playstyle[]

Devastation of Indines[]

  • Kaitlyn is a dedicated ranger with little defense, low speed, and average power. Kaitlyn's unique ability allows her to create space. She can add markers to the board that extend the range between two spaces, so an opponent standing only 2 spaces away might require range 4 or 5 to strike her. Her own long range attacks and ability to ignore the spaces that she creates mean that she can almost always win a contest of range against an opponent.Her space-creating abilities also confound movement, usually by freezing opponents in space or punishing their attempts to move. With extensive range on all of her styles, Kaitlyn can safely dismantle opponents at a distance while they attempt to wade through an ever-changing arena.

Strikers[]

Gallery[]

Character Kit in BattleCon[]

Unique Abilities[]

Ability Name Character Version Description
Spatial Manipulation Original

As an End of Beat effect, if Kaitlyn was not stunned, she can place one Wormhole Marker onto an unoccupied space on the board.  No more than three of these markers can be in play at a time.  Kaitlyn may remove old markers to place new ones.

When a player would move into a Wormhole Marker, remove it instead.  A wormhole marker increases the ranges between players on either side of it by 1.  Kaitlyn may choose to selectively ignore the effects of individual Wormhole Markers when she is moving and calculating range.

There are no benefits or penalties when Kaitlyn stands on top of a Wormhole Marker.

Note:  Some effects can cause a player to end up standing on a Wormhole Marker (such as ‘swap places’).  [Ed: Swap places does not do this, see FAQ.] Wormhole Markers have no effect when players are standing on them.

Space Hacker Alternate Art

Kaitlyn has 3 Wormhole Markers.  She begins a duel with these markers on her starting space, the nearest opponent's starting space, and the center of the board.

As an ante, Kaitlyn can move directly to one of these markers (if it is unoccupied by another player) and remove it.  Each time she is hit, she may place a new marker onto any space on the board.  If all of her markers are already on the board in this case, she may remove one to place a new one.

Pocket Dimension EX

As an End of Beat effect, if Kaitlyn was not stunned, she can place one Wormhole Marker onto an unoccupied space on the board.  No more than four of these markers can be in play at a time.  Kaitlyn may remove old markers to place new ones.

When a player would move into a Wormhole Marker, remove it instead.  A wormhole marker increases the ranges between players on either side of it by 1.  Kaitlyn may choose to selectively ignore the effects of individual Wormhole Markers when she is moving and calculating range.

Note:  Some effects can cause a player to end up standing on a Wormhole Marker (such as ‘swap places’).  [Ed: Swap places does not do this, see FAQ.] Wormhole Markers have no effect when players are standing on them.

Thinking with Wormholes Almighty

As an End of Beat effect, if Kaitlyn was not stunned, she can place one Wormhole Marker onto an unoccupied space on the board.  No more than four of these markers can be in play at a time.  Kaitlyn may stack up to two Wormhole Markers in the same space. Kaitlyn may remove old markers to place new ones.

When a player would move into a Wormhole Marker, remove it instead.  A wormhole marker increases the ranges between players on either side of it by 1.  Kaitlyn may choose to selectively ignore the effects of individual Wormhole Markers when she is moving and calculating range.

Note:  Some effects can cause a player to end up standing on a Wormhole Marker (such as ‘swap places’).  [Ed: Swap places does not do this, see FAQ.] Wormhole Markers have no effect when players are standing on them.

Personal Styles and Bases[]

Color Name Range Power Priority Effect
Yellow Mobius +1~2 -1 +0

On Hit: This attack has +1 Power for each Wormhole Marker between Kaitlyn and the opponent.

After Activating: You may move directly to any space containing a Wormhole Marker, and remove that Wormhole Marker.

Red Telepresent +1~5 +0 +0

On Hit: Remove any number of Wormholes within range of this attack from the board. For each one removed this way, this attack has +1 Power.

End of Beat: Place a Wormhole Marker.

Green Illimitable +2~5 +0 +0

Start of Beat: Place a Wormhole Marker between yourself and the opponent.

End of Beat: Move 1 space. You have +1 Power next beat if you advanced, and +1 Priority next beat if you retreated.

Blue Axiomatic +1~3 +1 -1 On Hit: You may move the opponent directly to any unoccupied Wormhole, then remove that Wormhole.
Orange Paradox +0~2 +0 -1 Whenever an opponent would retreat, he advances instead. Whenever an opponent would advance, he retreats instead. (Other kinds of movement are not affected)
Grey Transposition 1 3 3

This attack always includes Range 1 (even if Range 1 is beneath its minimum range).

On Hit: The opponent cannot hit you this beat.

After Activating: Place a Wormhole Marker in your space, then move directly to any space.

FINISHER Planar Disjunction 6 8 11 Damage from this attack is applied as life loss instead.
FINISHER Divide by Zero 1 3 6 On Damage: The opponent has +2 range for all attacks for the rest of the duel.

Unofficial Rule FAQs[]

  • Q: When Kaitlyn is moving she is able to ignore her wormholes selectively. Does this apply to situations where she is being moved as well?
A: When Kaitlyn is being moved, she has to declare if she is going to ignore all of her wormholes or not preemptively. Only after that do opponents declare their movement decision. (Official FAQ)
  • Despite the note at the end of Kaitlyn's UA, a swap does count as a movement effect, and cannot not result in an opponent standing on a Wormhole Marker. An opponent can still end up on a Wormhole Marker by a Pulse. (Unofficial)
  • Telepresent's End of Beat effect must follow normal UA placement rules (cannot be placed in an occupied space). (Basically Official)

Striker[]

STRIKER Kaitlyn Van Sorrel
Cut Plane Support 1~5 Reveal: The nearest opponent has +1 range.
4
3
Warp Pin Ante Your attack has +2 range.
Vortex Spiral Boost When you activate a movement trigger during this beat, you may repeat that trigger once.
"There is no world where I lose this battle."

Pixel Tactics Unit[]

Planar Patrollers
}}} Appears in: Pixel Tactics 2 STR LIFE
Kaitlyn Van Sorrel 2 16
Planebinder 2 5
Leader You can use Restructure actions to affect your opponent's unit. It takes two actions to restructure enemy heroes with the intercept ability.
Vanguard Attack: Move a hero in melee to any empyt space in its unit and do 2 damage to it.
Flank Attack: Move a hero to any empty space in its unit.
Rear Attack: Do 2 damage to all heroes in an enemy read row.
Order Put a hero onto the top of its owner's deck.

Disc Duelers[]

Kaitlyn
Attacks 2
Movements 2
Ranged Attack. You may lift up one piece of terrain when making a ranged attack, in order to attack under it.
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