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Gaspar Geddon
GasparwithBG-copy
Vital statistics
Title Disciple of Naught
Nation Minus World
Physical attributes
Race Doppelganger
Sex Male
Age 32
Fighting Style Unknown

Character[]

Gaspar Geddon was added to Devastation of Indines as a Kickstarter stretch goal when funding reached $55,000. He is a Doppelganger from a realm called the Minus World.

Quotes: []
  • "All things done will soon be undone."
  • "Behold, your existence is taken from you, and given to those which are yet to be."
  • "The things which were will pass, and that which is not will soon come to be."

Story[]

NB: This background may not be final.

Gaspar Geddon is a doppelganger from a faraway and dying world. He serves the Naught, a mysterious alien deity that is said to be composed of 'all things, possibilities, and beings which never were, or which have yet to be.'

Appearance[]

Powers & Abilities[]

Relationships[]

Game appearances and playstyle[]

Devastation of Indines[]

  • During battle, Gaspar is allowed to play multiple attacks in a single turn. Each additional attack weakens him slightly by tying up extra attack options, but allows him to 'self-combo' in order to rapidly spike down opponents.

Strikers[]

Gallery[]


Character Kit in BattleCon[]

Unique Abilities[]

Ability Name Character Version Description
Realities Lost Original

During the ante step of each beat, Gaspar can ante up to two additional Bases from his hand. Each time he does so, place a Clone Marker in his space or an adjacent space. You cannot place a clone into a space that already contains one of your Clone Markers [or in an opponent's space, see FAQ].

Gaspar's clones will each execute a different one of the additional bases (with no style paired) in priority order during the turn. They always lose priority ties, have -1 Power, and bonuses and penalties applied to Gaspar do not apply to them. When moving, clones move like a character standup would move (jumping over opposing standups), but during the rest of the time they are just Markers.

If Gaspar reveals an attack with a Range or Power of N/A, all of his clones are removed from the board and all his anted bases are returned to his hand.

Whenever Gaspar is stunned or a beat ends, all clones are removed from the board. When an opponent moves into a space containing a Clone Marker, remove that marker, and its attack does not execute.

Persistent Duality Alternate Art

Gaspar has two Clone Markers which he places onto the board in the spaces in front of and behind him during setup.

Gaspar can ante up to two additional bases from his hand during the ante step.  He can assign each of these bases to one of his Clone Markers. Anted bases recycle with his attack.

If he assigns a Clone a base, the Clone performs that attack with -1 Power in priority order (losing all ties with players).  If Gaspar becomes stunned, all his clones become stunned.

Clones move just like Standups allied with Gaspar when they are activating an attack, but otherwise they act as Markers.  Standing in the same space as a Clone does not confer any benefits like normal Team Games (such as sharing Stun Guard and Soak).

My Own Clone EX

During the ante step of each beat, Gaspar can ante up to two additional Bases from his hand. Each time he does so, place a Clone Marker in his space or an adjacent space. You cannot place a clone into a space that already contains one of your Clone Markers [or in an opponent's space, see FAQ]. Gaspar has an additional full set of normal Bases that he may only use for anteing for his clones.

Gaspar's clones will each execute a different one of the additional bases (with no paired Styles) in priority order during the turn. They always lose priority ties, have -1 Power, and bonuses and penalties applied to Gaspar do not apply to them. When moving, clones move like a character standup would move (jumping over opposing stand ups), but during the rest of the time they are just Markers.

If Gaspar reveals an attack with a Range or Power of N/A, all of his clones are removed from the board and all his anted bases are returned to his hand.

Whenever Gaspar is stunned or a beat ends, all clones are removed from the board. When an opponent moves into a space containing a Clone Marker, remove that marker, and its attack does not execute.

Attack of the Clones Almighty

During the ante step of each beat, Gaspar can ante up to two additional Bases from his hand. Each time he does so, place a Clone Marker in his space or an adjacent space. You cannot place a clone into a space that already contains one of your Clone Markers [or in an opponent's space, see FAQ]. Gaspar has an additional full set of EX Bases that he may only use for anteing for his clones.

Gaspar's clones will each execute a different one of the additional bases (with no paired Styles) in priority order during the turn. They always lose priority ties, have -1 Power, and bonuses and penalties applied to Gaspar do not apply to them. When moving, clones move like a character standup would move (jumping over opposing stand ups), but during the rest of the time they are just Markers.

If Gaspar reveals an attack with a Range or Power of N/A, all of his clones are removed from the board and all his anted bases are returned to his hand.

Whenever Gaspar is stunned or a beat ends, all clones are removed from the board. When an opponent moves into a space containing a Clone Marker, remove that marker, and its attack does not execute.

Personal Styles and Bases[]

Color Name Range Power Priority Effect
Yellow Instanced +0 -1 +1

This attack has +1 Power for each Base you anted this beat.

After Activating: Advance 1 or 2 spaces.

Red Recursive +0~1 -1 +0

Gaspar and his clones ignore soak.

Gaspar and all of his clones have "On Hit: Pull the opponent up to 1 space."

Green Replicated +0 -1 +0

Reveal: If Gaspar anted exactly one base, put his second clone into play in a different space than the first one (just as if he had anted it). It executes the same attack as the first clone.

The second time any opponent is hit this turn, that opponent is stunned.

Blue Cascading +0 -1 +2

Stun Guard 3

Before Activating: Move each Clone Marker up to 2 spaces.

Orange Gordian +0~1 -1 +1

Before Activating: You may switch places with any of your clones.

End of Beat: Return one of the bases you anted this beat to your hand.

Grey Bladestorm 1 1 1

If this base is part of your attack pair, opponents cannot move past you.

Stun Guard 4, Ignore Soak

On Hit: This attack has +2 Power for each other time the opponent has been hit this beat.

FINISHER Blank Infinity N/A N/A 3

Reveal: This attack has Soak 1 for each base in your discard piles.

After Activating: Lose all Soak, then pick up all cards in your discard piles.

FINISHER Inception 1~2 2 4 Reveal: This attack has +2 Power and Stun Guard 2 for each Base in your discard piles.

Unofficial FAQ[]

  • Q: Can Gaspar place a clone marker below an opponent during ante?
A: No. (Official FAQ)
  • Q: Gaspar's Unique Ability states that clones behave like standups when moving. What does that mean?
A: They jump over standups when advancing or retreating past opposing standups. They pull opponents over themselves as if they were a standups. Do note that multiplayer movement rules apply when Clone Markers move themselves or opponents. If standup equals opponent to the opposing player remains to be shown. (Official FAQ)
  • Q: Do Clone Markers behave like standups when being moved by Gaspar's Cascading?
A: No. Clone Markers only behave like standups when moving on their own (Dash/Drive/Burst). (Official FAQ)
  • Q: Does stunning Gaspar or the opponent moving onto Clone Markers return the anted bases to Gaspar's hand when removing the Clone Markers?
A: No. The effects that return anted bases state so explicitely: Gaspar using an attack with range or power of N/A and Gordian's End of beat effect. In ever other case Gaspar's anted bases cycle with Gaspar's attack pair. (Official FAQ)
  • Q: Does Gaspar place his anted bases face-up or face-down? When does he assign the markers to the bases?
A: Bases are anted face-up and the corresponding markers are immediately placed with their declaration. It is always clear which base corresponds to which Clone Marker. (Official FAQ)
  • When clones are moving, they work exactly like standups. For instance, they can be blocked by and destroy Kaitlyn's wormholes.
  • Clones also behave like standups when they move opponents (multiplayer rules apply).
  • Gaspar's clones execute the attacks on their bases. Gaspar does not execute his On Hit and On Damage effects when they hit. Effects like Clinhyde's Phase and Vanaah's Glorious and Vengeance do not see these as Gaspar's actual attack. (Contrast with, eg, Karin or Tatsumi.)
  • Similarly, when a clone of Gaspar hits Rexan, Gaspar does not gain a Curse Token (although the clone might, that's not clear).
  • The clone's bases are discarded and recycle like Gaspar's own bases.
  • Q: Does Lixis' Naturalizing prevent Gaspar's clones from working?
    • A: Gaspar's selection of a base to summon a clone is considered a "unique action" that he takes during the ante phase. He does not actually "ante" the card in the same way Hepzibah would ante a Dark Pact. This is similar to how Seth can "name" a base as an ante. In the end, Naturalizing does not interact with Gaspar's UA or clones.
  • Q: If Gaspar antes bases to his Inception finisher, what happens to them?
A: They go to his discard pile 1 when his finisher is removed from the game. (link )

Striker[]

STRIKER Gaspar Geddon
Reflected Visions Support 1~4 Stun Guard 4

Reveal: Exchange the power, priority, and range of this attack with the power, priority, and range of the nearest opponent's attack.

3
3
Undoing Ante Reveal: If your opponent revealed a Striker Attack or Cross Tag Attack, the opponent is stunned.
Duplication Boost When you activate an On Hit: trigger this beat, you can activate that effect one additional time.
"Enjoy what little time you have left."

Pixel Tactics Unit[]

Heralds of the Void
}}} Appears in: Pixel Tactics 3 STR LIFE
Gaspar Geddon 2 23
Doomspeaker 3 1
Leader When a hero in your unit would take damage, you may discard a card from your hand to prevent that damage.
Vanguard Intercept

When this hero would take damage, you may discard a card to prevent that damage.

Flank Whenever forerunner attacks, the opponent discards a card at random.
Rear Forerunner has +3 Attack Strength.
Order All players draw 3 cards, then discard 3 cards.

Disc Duelers[]

Gaspar
Attacks 2
Movements 3
Can restart anywhere after falling off the table.
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