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Endrbyt
Vital statistics
Title Relic Hunter
Nation
Physical attributes
Race Golem
Sex Undefined
Age Aproximately 1000 years old.
Fighting Style Specialist

Character[]

Devastation of Indines was launched through a Kickstarter campaign. If funding reached certain stretch goals, new characters were added to the game. Initially, six characters were added - Kaitlyn, Mikhail, Gaspar, Ottavia, Pendros and Gerard. Three further characters and one boss were added, to be created by specific backers of the kickstarter campaign.  - Iaxus the ShatteredEndrbyt and Kajia.

Quotes: []
  • “Just hand it over and make both of our lives a little bit easier, won’t you?”

Story[]

Endrbyt is a collector for the Reliquary –the secret vault that contains all of the most dangerous and powerful artifacts from across the World of Indines. One of the most ancient members of the order, Endrbyt has been recovering artifacts for over eight centuries.

As a golem, Endrbyt is himself a relic left over from the Draconic Wars a millenium ago. Originally created to aid humans against the Dragons, he has shifted his mission to protecting them from the fallout of that war. Unsurprisingly, he specializes in artifacts originating from his own era, and it seems as though he was specifically designed for containment and control of these artifacts. Inside his body is a containment chamber that can absorb artifacts as energy. Whatever objects he stores, Endrbyt can also channel their powers.


Personality:  Awesome.

Personal Possessions: Assorted Relics from various times.

Likes: Relics, Energy.

Dislikes: People who beat him.

Appearance[]

Powers & Abilities[]

Relationships[]

Colleague of -> Amon Elcela

Game appearances and playstyle[]

Devastation of Indines

  • In battle, Endrbyt is a fully customizable fighter. Players will have 10 styles, 10 bases, 5 Unique abilities, and 5 finishers to build their own Endrbyt loadout (5 styles, 7 bases, 1 UA, and 1 finish). Endrbyt can be customized specifically to combat an opponent's strengths, or to exploit their weaknesses. He can use energy tokens to push his abilities even further, and his UA determines how he acquires and can spend energy.

Strikers[]

Gallery[]


Character Kit in BattleCon[]

Unique Abilities[]

Ability Name Character Version Description
Open The Vault Original

Endrbyt has 10 Styles, 4 Unique Bases, and 5 Mode Cards.  At the start of a match, he selects 5 Styles, any 7 Unique or shared Bases, and 1 Mode Card to form his kit.

His Mode Cards control how he accumulates and uses Energy Tokens during battle.  Whenever Endrbyt would gain Energy beyond his 5th Token, he loses 1 life instead.

At the start of a duel, Endrbyt chooses one of his unused Mode Cards, and selects the Finish on the reverse side as his Finish for that duel.

Between duels within a match, Endrbyt can exchange up to one Style and one Base to update his kit.

Note:  Endrbyt's kit does not contain a reference card.

Unlimited Mode Alternate Art

Before the duel begins, choose a Mode Card for Endrbyt and a Finish from among the unused Mode Card reverse sides.

His Mode Cards control how he accumulates and uses Energy Tokens during battle.  Whenever Endrbyt would gain Energy beyond his 5th Token, he loses 1 life instead.

Endrbyt begins a duel with all of his Styles and Unique Bases.  He has 6 discard piles that cycle instead of the normal 2, and these are pre-populated as normal.

Relic Hunter EX Endrbyt has 10 Styles, 4 Unique Bases, and 5 Mode Cards.  At the start of a match, he selects 6 Styles, any 8 Unique or normal Bases, and 1 Mode Card to form his kit.

His Mode Cards control how he accumulates and uses Energy Tokens during battle.  Whenever Endrbyt would gain Energy beyond his 6th Token, he loses 1 life instead. He may not spend more that 5 Energy Tokens at a single time.

Between duels within a match, Endrbyt can exchange up to one Style and one Base to update his kit.

Note:  Endrbyt's kit does not contain a reference card.

I Have the Technology Almighty Endrbyt has 10 Styles, 4 Unique Bases, and 5 Mode Cards.  At the start of a match, he selects 7 Styles, any 8 Unique or normal Bases, 2 Finishers (when he uses one Finisher, he discards both) and 1 Mode Card to form his kit.

His Mode Cards control how he accumulates and uses Energy Tokens during battle.  Whenever Endrbyt would gain Energy beyond his 8th Token, he loses 1 life instead. He may not spend more that 5 Energy Tokens at a single time.

Between duels within a match, Endrbyt can exchange up to one Style and one Base to update his kit.

Note:  Endrbyt's kit does not contain a reference card.

Personal Styles and Bases[]

Color Name Range Power Priority Effect
Red Displacement +0~1 +0 +2

Start of Beat: You and the nearest opponent swap positions.

Before Activating: Move 1 space.

Orange Dispersal +1~3 +1 -1

Stun Guard 3

You may ignore movement effects applied to you this beat. Each time you do, gain 1 Energy Token.

Green Collection +1~2 +0 -2

Stun Guard 3

Each time you are hit this beat, you have +2 Power and 1 Energy Token.

Yellow Forceful +2~5 -2 +1

When you are hit by an opponent within range of this attack, you have Soak equal to this attack's power.

On Hit: Spend 2 Energy Tokens to give this attack a +2 Power Bonus.

Blue Capturing +0~1 +0 -1

Start of Beat: You may spend Energy Tokens for +0~1 range per token spent.

On Hit: You may spend Energy Tokens to pull the opponent 1 space per Token spent.

Endrbyt-five-diamonds Sonic +0~2 +0 -1

Stun Guard 2

On Hit: Name a base in your opponent's hand, and the opponent must discard that base with their current attack pair.

Endrbyt-club Gripping +1~2 -1 +1

Before Activating: Retreat 1 or 2 spaces.

On Hit: You may spend 4 Energy Tokens. If you do, the opponent may not move during the next beat.

Endrbyt-cross Levitation +0 +0 +1 Start of Beat: You may spend any number of Energy Tokens. For each Token spent this way, advance 1 space. You may not move past an opponent this way.
Endrbyt-heart Unbreakable +0 -1 -3

Soak 2

Start of Beat: You may spend 5 Energy Tokens. If you do, gain Soak 2 this beat.

End of Beat: Move 1 or 2 spaces.

Endrbyt-spade Terrifying +0~1 +0 -1

Each time you clash this beat, you gain +1 Priority and +1 Power, and the nearest opponent loses 1 life.

Before Activating: Move 1 space.

Grey Vent 1 0 6

Stun Guard 3

This attack has +1 Power and -1 Priority for each Energy Token in your Token Pool.

End of Beat: Discard any number of Energy Tokens.

Grey Slice 1 4 1

Start of Beat: Spend any amount of Energy. Retreat 1 space per Energy spent.

Before Activating: Move directly to any space on the opposite side of the opponent.

Grey Grapple 3~5 2 3

On Hit: Spend any number of Energy Tokens to pull the opponent that number of spaces.

After Activating: Advance 1 or 2 spaces.

Grey Buster 1~X 3 4

Before Activating: Spend any number of Energy Tokens. X is 1 plus the number of Energy Tokens spent.

On Hit: Move the opponent 1 space.

FINISHER Vanish 2~3 6 0 Start of Beat: You may ante 5 Energy Tokens. If you do, attacks do not hit you during this beat.
FINISHER Break 6 7 6

Start of Beat: Spend any number of Energy Tokens for -1 Range per token.

On Hit: The opponent is stunned.

FINISHER Expel 4~6 0 5 Start of Beat: Discard all Energy Tokens. You have +2 Power for each Token discarded this way.
FINISHER Equilibrium 1 0 7 On Hit: The opponent loses life equal to the difference in your life totals, and is stunned.
FINISHER Dispel 1~6 2 8

On Hit: The opponent is stunned.

After Activating: No more triggered effects activate during this beat.

Mode Cards[]

Name Effect Reverse
Analysis Mode

Endrbyt begins a battle with 0 Energy Tokens, and gains Energy equal to the damage he takes.

He can ante 3 Energy Tokens to cause a clash, regardless of priorities.

Vanish
Aquisition Mode

Endrbyt starts with 2 Energy Tokens, and gains 2 Energy Tokens each time he hits an opponent.

He can ante 4 tokens to gain "On Hit:  The opponent is stunned" and +2 Priority for one beat.

Break
Reactor Mode

Endrbyt begins a duel with 0 Energy.  At the end of each beat, he gains 4 Energy Tokens.

He can ante any number of tokens for no effect.

Expel
Balance Mode

Endrbyt begins a duel with 2 Energy Tokens, and gains 2 Energy Tokens at the end of each beat.

He can ante 5 Energy Tokens for +2 Power and +2 Priority.

Equilibrium
Supression Mode

Endrbyt begins a duel with 1 Energy.  He gains 1 each time an opponent activates a Triggered Effect.

He may ante 5 Energy Tokens to gain Stun Immunity and +2 Power.

Dispel

Unofficial Rule FAQ[]

  • Endrbyt does not have a reference card , as it would need to be different for each game. He is the only character without a reference card.
  • Q: Endrbyt's Forceful's On Hit effect reads "Spend 2 Energy for +2 Power". Is this mandatory?
A: Yes. If Endrbyt has at least 2 Energy, he has to spend 2 for +2 Power. (Official FAQ)
  • Q: How does Endrbyt's Suppression mode interact with Special Actions?
A: Endrbyt gains 1 Energy when the opponent reveals a Special Action due to its printed Reveal effect. He doesn't get any further Energy for Pulse and Cancel but may gain additional Energy depending on the printed effects on the opponent's Finisher. (Official FAQ)
  • Q: Can Joal use the base named with Endrbyt's Sonic for Dual Wield's After Activating effect?
A: Yes. The attack pair is discarded or cycled into the discard pile during recycle. Until then the named base in Joal's hand and can be used. (Official FAQ)
  • Q: If Endrbyt would overflow by greater than 1 energy at any given point, does he lose just 1 life or life equal to however much energy he overflows by?
A: Word of Brad states the intent is life loss should equal overflow.

Striker[]

STRIKER Endrbyt
Discover Support 1 Reveal: This attack has all the triggered effects of the nearest opponent's attack pair. Ignore all triggered effects containing that character's name.
4
4
Retool Ante Pick up your attack pair, and play a new one face down.
Reverse Boost Switch the order of your discard piles.
"I'll take that!"

Pixel Tactics Unit[]

Pixel Tactics Unit[]

The Repo Guys
}}} Appears in: Pixel Tactics 3 STR LIFE
Endrbyt 3 23
Repossessor 2 6
Leader When you take a Draw action, you may draw from the opponent's deck. As an action, you may trade a card from your hand with a random card from the opponent's hand.
Vanguard Intercept
Flank Whenever a corpse is cleared, place it at the bottom of its owner's deck.
Rear Attack: Cancel and discard an ongoing order.
Order Take a random card from an opponent's hand and add it to your hand.

Disc Duelers[]

Endrbyt
Attacks 2
Movements 2
When the game starts, draw 5 items, then discard 2. You can carry 3 items at a time.
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