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Tatsumi Nuoc
RevTatsumi
Vital statistics
Title Water Mystic
Nation Sanghalim / Condao
Physical attributes
Race Human
Sex Female
Age ???
Fighting Style Unknown

Character[]

First appeared in War of Indines.

Quotes: []

  • "Come on, Juto!"
    "Gru-u!"

Story[]

As the sole survivor of a colossal tsunami that destroyed her island home of Condao, Tatsumi inherited the staff of Nuoc and the ancestral burden of protecting the seas from disaster. When she saved Juto from near death using the staff's powerful magic, the diminutive bear was transformed into a mystical familiar bonded with Tatsumi's very soul. Having learned that the disaster was not natural--but instead caused by the negligence and greed of the Willati in their quest to discover new energy sources, Tatsumi and Juto have set off on a journey to punish those responsible for their loss, as well as to ensure that the same fate does not befall any other.

Appearance[]

Tatsumijuto-standup

Tatsumi has long dark hair, which she keeps in two loops and one long flowing train. She wears a blue east asian style dress.

Powers & Abilities[]

Tatsumi has powers over water.

Relationships[]

Game appearances and playstyle[]

BattleCon: War of Indines[]

  • Tatsumi and Juto fight in tandem by manipulating their positioning on the field to gain various passive bonuses and set up their opponents to land powerful attacks. Their extensive mobility and ability to control the movement of enemies give them tactical advantages that bolster their stats and powers.

Pixel Tactics[]

  • Tatsumi's Mystic class gives her a variety of options to suit any situation. As a leader, she can play powerful order cards for free.

Strikers[]

  • Tatsumi's Striker card has various powers related to positioning and can even place Juto on the board!

Gallery[]

Character Kit in BattleCon[]

Unique Abilities[]

Ability Name Character Version Description
Tidal Bond

Water Mystic & Familiar

Original

Juto has 4 Familiar Counters and his marker begins a duel in the same space as Tatsumi. If Juto loses all Familiar Counters, Juto is disabled and removed from the board. Juto’s position relative to Tatsumi and the nearest opponent grants bonuses:

Zone 0 (Behind Tatsumi): +0~2 Range, +1 Power.

Zone 1 (Same space as Tatsumi): Soak 3; Discard Familiar Counters equal to the amount soaked (up to 3).

Zone 2 (Between Tatsumi and opponent): Soak 1, Stun Guard 2; Discard Familiar Counters equal to the amount soaked (up to 1).

Zone 3 (With or behind opponent): +1 Priority.

Tatsumi cannot gain these bonuses or use her Finishers while Juto is disabled.

Rising Tide

Sea Mystic

Alternate Art

Juto has 4 Familiar Counters and his marker begins a duel in the same space as Tatsumi. If Juto loses all Familiar Counters, Juto is disabled and removed from the board. Juto moves 1 space towards the oponent at the end of each turn. Juto’s position relative to Tatsumi and the nearest opponent grants bonuses:

Zone 0 (Behind Tatsumi): Ante: Spend 1 Juto Life: Pull an opponent 1 space.

Zone 1 (Same space as Tatsumi): Ante: Spend 1 Juto Life: You have +1 Power and Soak 1 this beat.

Zone 2 (Between Tatsumi and opponent): Ante: Spend 1 Juto Life: Push an opponent 1 space.

Zone 3 (With or behind opponent): 'Ante: Spend 1 Juto Life: You have +1 Priority and +0~1 Range this Beat.

Tatsumi cannot gain these bonuses or use her Finishers while Juto is disabled.

Ninja Protection

Foreign Friends

Alternate Art Juto has 5 Familiar Counters and his marker begins a duel in the same space as Tatsumi. If Juto loses all Familiar Counters, Juto is disabled and removed from the board. Juto’s position relative to Tatsumi and the nearest opponent grants bonuses:

Zone 0 (Behind Tatsumi): After Activating: You may regain a Familiar counter and move Juto to any space.

Zone 1 (Same space as Tatsumi): All damage you take is reduced to 1 (after applying any soak effects). Discard all Familiar Counters if you reduce any damage this way.

Zone 2 (Between Tatsumi and opponent): Attacks at range 4 or greater do not hit you. Discard 2 Familiar Counters if you dodge an attack this way.

Zone 3 (With or behind opponent): On Hit: Discard 3 Familiar Counters to gain +3 Power.

Tatsumi cannot gain these bonuses or use her Finishers while Juto is disabled.

Seaward Souls EX

Juto has 8 Familiar Counters and has 2 markers which begin a duel in the same space as Tatsumi. If Tatsumi loses all Familiar Counters, her Juto Markers are removed from the board. Each Juto's position relative to Tatsumi and the nearest opponent grants bonuses:

Zone 0 (Behind Tatsumi): +0~2 Range, +1 Power.

Zone 1 (Same space as Tatsumi): Soak 3; Discard Familiar Counters equal to the amount Soaked (up to 3).

Zone 2 (Between Tatsumi and opponent): Soak 1, Stun Guard 2; Discard Familiar Counters equal to the amount Soaked (up to 1).

Zone 3 (With or behind opponent): +1 Priority.

Tatsumi cannot gain these bonuses or use her Finishers while Juto is disabled. Whenever her effects specify to move Juto or use Juto's Range, she may choose to use any Juto Marker.

Deep Destinies Almighty

Juto has 12 Familiar Counters and three Markers, which all begin a duel in the same space as Tatsumi. If Tatsumi loses all Familiar Counters, her Juto Markers are removed from the board. Each Juto Marker’s position relative to Tatsumi and the nearest opponent grants bonuses:

Zone 0 (Behind Tatsumi): +0~2 Range, +1 Power.

Zone 1 (Same space as Tatsumi): Soak 3; Discard Familiar Counters equal to the amount Soaked (up to 3).

Zone 2 (Between Tatsumi and opponent): Soak 1, Stun Guard 2; Discard Familiar Counters equal to the amount soaked (up to 1).

Zone 3 (With or behind opponent): +1 Priority.

Tatsumi cannot gain these bonuses or use her Finishers while Juto is disabled. Whenever her effects specify to move Juto or use Juto's Range, she may choose to use any Juto Marker.

Personal Styles and Bases[]

Color Name Range Power Priority Effect
Yellow Empathic +0 +0 -1

Start of Beat: If Juto is in an unoccupied space, Tatsumi and Juto may swap places.

End of Beat: The nearest opponent loses life equal to the number of Familiar Counters Juto took this beat.

Green Fearless -1~0 +0 +1

This attack calculates its range from Juto's position. If Juto is disabled, then this attack does not hit or deal damage.

End of Beat: If you have no Familiar Counters, regain all Familiar Counters and place Juto in Tatsumi’s space.

Blue Wave +2~4 -1 +0

On Hit: Push the opponent up to 2 spaces.

After Activating: Move Juto any number of spaces in the direction Tatsumi would move if advancing.

Red Siren +0 -1 +1

On Hit: The opponent is stunned.

End of Beat: Move Juto up to 2 spaces.

Orange Riptide +0~2 +0 -1

Start of Beat, Zone 2: Attacks at range 3 or greater do not hit you this beat.

End of Beat: Move Juto any number of spaces towards Tatsumi. This movement can move Juto past Tatsumi.

Grey Whirlpool 1~2 3 3

Start of Beat: Move the nearest opponent 1 space towards Juto. Do not move if the opponent is in the same space as Juto.

After Activating: Move up to 2 spaces, then move Juto up to 2 spaces.

FINISHER Tsumanis Collide 2~4 0 0

This attack does not hit adjacent to Juto.

Reveal, Zone 3: +3 Power and +2 Priority for every space between Tatsumi and Juto (maximum 5 spaces).

FINISHER Guardian Xandjinn X 6 5

X is the spaces occupied by and adjacent to Juto.

On Hit: The opponent is stunned, and move Juto any number of spaces.

Additional Cards and Tokens[]

Tatsumi has a Juto marker and 4 Juto counters.

Rules FAQ[]

  • Q: If I change zones during an action, do I apply the new zone or the old one?
A: Your current zone is always applied instantaneously, so you could start in a high priority zone, then switch during the attack to take advantage of the high power zone. (War rulebook)

Striker[]

STRIKER Tatsumi Nuoc
Tidal Force Support 4~6 Reveal: X is the number of spaces between you and the nearest opponent.
X
4
Shifting Tides Ante Before Activating: Move 1 space.
Fearless Familiar Boost Place Juto on the field in any space. Your attack calculates its range from his position instead of yours during this beat.
"Let me guide you."

Pixel Tactics Unit[]

Anphibious Mage Corps.
}}} Appears in: Pixel Tactics STR LIFE
Tatsumi Nuoc 1 19
Mystic 1 7
Leader Playing an order is a free action for you.
Vanguard Intercept

Attack: Remove all damage from this hero.

Flank Forefunner has +2 strength and takes 1 less damage from attacks.
Rear Attack: Draw a card. You may play it as an order as a free action.
Order Play any number of orders from your hand.

Disc Duelers[]

Tatsumi & Juto
Attacks 2
Movements 2
Ranged Attack. Can flick the ranged attack up to 3 times, as long as it does not hit anything.
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