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Irialandradayamorella
Body Iri
Vital statistics
Title Irregular Soldier for the Planeswalkers
Nation Outsider/Chaos
Physical attributes
Race Chaon
Sex N/A (takes a female form)
Age ?
Fighting Style Unknown


Character

Irialandradayamorella (better known as Iri) was one of the Backer's Choice characters to be potentially included in Devastation, but was unsuccessful. She got a second chance in Fate of Indines, where she was voted in in second place.  She also appears in Pixel Tactics 2 and Empyreal: Spells and Steam.

Quotes: 

Story

Iri is an alien who has come to Indines to help fight the interstellar invasion, presumably under orders from some higher alien counsel. Though her full motives are still uncertain, she has been inducted by the Planestalkers to help fight against others of her own kind who want to conquer the world.

Appearance

Powers & Abilities

Iri's protoweapon transforms to give her access to a whole host of different weapons, and she is able to transform to use a greater portion of her full power, though this transformation warps or shatters completely the 'low-power' form she typically uses.

Relationships

Game appearances and playstyle

Fate of Indines

  • Iri builds up Star Power, and can use it to transform into a more powerful magical knight form, or into her true form--a massive chthonian horror from beyond space.

Pixel Tactics 2

Character Kit in BattleCon

Unique Abilities

Ability Name Character Version Description
Starlight Change!

Magical Star Knight

Original

Iri has 3 Form Cards and starts the duel in Magical Form.

As an ante, Iri can change her Form. If she does, she gains the Transform effect of her new Form. If she does not, she gains the Stabilize effect of the Form she is in. She can only transform once per ante step.

Note: When in Limit Exceed mode, Galactic triggers all 3 Forms’ Transform effects individually and Starlight triggers all 3 of its effects.

Starlight, Set up! EX Iri has 3 Form Cards and starts the duel in Magical Form.

As an Ante, Iri can change her Form. If she does, she gains the Transform and Stabilize effects of her new form, and +1 Power. She can only transform once per ante step. If she does not, she gets the Stabilize effect of the Form she is in and +1 Priority.

Starlight, Open My Heart! Almighty Iri has 3 Form Cards and starts the duel in Magical Form.

As an Ante, Iri can change her Form. If she does, she gains the Transform and Stabilize effects of her new form, and +2 Power. She can only transform once per ante step. If she does not, she gets the Stabilize effect of the Form she is in and +2 Priority.

Personal Styles and Bases

Color Name Range Power Priority Effect
Yellow Galactic +0 +0 +0

Reveal: If you did not change Forms this beat, activate your Form’s Transform effect. If you did change Forms this Beat, activate your Form’s Stabilize effect.

Green Aurora +1~2 +1 +0

On Hit: Your opponent must discard a Base of his choice with his current Attack Pair.

Blue Magical +0~1 +0 +1

After Activating: Retreat 1 space.

Red Comet +0 +1 +0

Before activating: Advance 3 spaces. If you moved past the opponent with this movement, this attack does not hit.

On Hit: Pull the opponent 1 or 2 spaces.

Orange Astral +0~1 -2 -1

Stun Guard 3

This attack has a bonus to Power equal to the damage you have taken this beat (max. 5).

End of Beat: Move up to 1 space.

Grey Starlight! 1~2 2 4

Cosmic Form: Gain +1 Power

Knight Form: Gain +2 Power, Stun Guard 2, and -2 Priority

Magical Form: Gain +1 Priority

FINISHER Limit Exceed 1 1 7

On Hit: The opponent is stunned. For the rest of the duel, during each ante, you may activate the Stabilize form of each form you did not Transform into this Beat. All 3 Forms are considered active by your Starlight! Base and Galactic Style.

FINISHER Final Galaxy Spear Atamos 3~6 7 2

Magical Form: +2 Priority and Range becomes 2~6

Knight Form: Stun Guard 4

Cosmic Form: Opponents at Range 4 or greater do not hit you this beat.

Form Cards
Form Card Transformation Stabilize
Magical Form +1 Priority and -1 Power Your attack gets +0~1 Range and “On Hit: This attack gets +1 Power if the opponent is at this attack's maximum range”
Knight Form Stun Guard 3 and -2 Priority Stun Guard 3 while the opponent is in Range of this attack. (This is checked at the moment damage is dealt, after all On Hit effects resolve, before any On Damage effect resolve.)
Cosmic Form +2 Power and lose 1 life Reveal, Range 1: Opponents at Range 1 have -3 Priority.

Unofficial FAQ

  • Q: Does Iri’s Cosmic Form’s Stabilize effect trigger if the opponent is not at Range 1 during Reveal, but then moves into Range 1 later in the beat?
A: No, the effect of Cosmic Form only applies if the opponent is at Range 1 during Reveal.

Pixel Tactics Unit

Cosmic Justice Rangers
}}} Appears in: Pixel Tactics 2 STR LIFE
Irialandradayamorella 1 22
Magical Knight 2 4
Leader Each time a hero in this unit is defeated, this leader gains +1 Attack Strength permanently, and removes 3 points of damage from itself.
Vanguard +5 Attack Strength against heroes with 5 or more Attack Strength.
Flank Your leader cannot take more than 3 damage from a single attack.
Rear Ranged Attack

Forerunner has Intercept.

Order Apply 8 damage to any hero.

Disc Duelers

Iri
Attacks 2
Movements 2
At the start of your turn, choose a non-consumable item in play. You can use that item as though you had a copy of it this turn.
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