World of Indines Wiki
Advertisement

Alumis
Alumis
Vital statistics
Title Argent University - Professor of Umbramancy
Nation Outsider/Dark
Physical attributes
Race Rasp
Sex Female
Age
Fighting Style Unknown


Character

First appeared in Strikers as a backer created character, her second appearance was as a supporter in Argent: The Consortium. Alumis is a Backer's Choice character in Fate of Indines, where she was voted in in first place. She is a Professor of Umbramancy who is a Rasp ; she uses her ilusion powers to disguise herself as a human woman.

Story

Hearing rumors of a diabolic relic that grants great power to its wielder, Alumis has journeyed across the planes of Indines to find it for herself. While doing her research at Argent and interacting with humans, Alumis uses the illusion of a young woman. Her true form hides behind this guise in the shadows, and is much more frightening.

An old and ancient Rasp, Alumis is highly skilled in illusion and the shadow magic of her home plane. She is tricky and difficult to pin down, being a master of fear and illusions.

Appearance

Relationships

Game appearances and playstyle

Strikers

Argent: The Consortium

  • Alumis is a Mysticism supporter.

Pixel Tactics 3

  • Alumis will appear as a leader in PT3 with the "Shadow" unit type.

Fate of Indines

  • Alumis's opponents leave behind shadows when they move. Alumis can manipulate these shadows to bind opponents, to hide in, or even to attack!

Character Kit in BattleCon

Unique Abilities

Ability Name Character Version Description
Shadow Manipulation Original

Alumis has 1 Shadow marker for each opponent. This marker begins in the opponent’s space at the start of the duel. Whenever the opponent moves so that he is not on top of or adjacent to the Shadow Marker, move the Shadow Marker until it is adjacent to him. In this way, the Shadow Marker will ‘follow’ the opponent as he moves around the board.

Shadow of Death EX

Alumis has 1 Shadow marker for each opponent. This marker begins in the opponent’s space at the start of the duel. Whenever the opponent moves so that he is not on top of or adjacent to the Shadow Marker, move the Shadow Marker until it is adjacent to him. In this way, the Shadow Marker will ‘follow’ the opponent as he moves around the board.

Each time the opponent moves into a space with a Shadow Marker, he loses 1 life and has -1 Power this beat.

Shadow Entrapment Almighty

Alumis has 1 Shadow marker for each opponent. This marker begins in the opponent’s space at the start of the duel. Whenever the opponent moves so that he is not on top of or adjacent to the Shadow Marker, move the Shadow Marker until it is adjacent to him. In this way, the Shadow Marker will ‘follow’ the opponent as he moves around the board.

Each time the opponent moves into a space with a Shadow Marker, he loses 2 life and has -2 Power this beat.

Personal Styles and Bases

Color Name Range Power Priority Effect
Yellow Ghastly +0 +0 +3 Reveal: This attack has +2 Power if you are standing on a Shadow Marker.
Red Arcane +0~1 +0 -2 Start of Beat: Move 1 space. If you moved onto a Shadow Marker or were standing on a Shadow Marker before movement, gain Soak 2.
Green Horrific +0~1 +1 -1

Stun Guard 2

This attack ignores Soak and Stun Guard.

Start of Beat: Pull the nearest opponent up to one space towards their Shadow Marker (do not pull if they are already on top of the marker).

Blue Tenebrous +0~2 +0 +0

An opponent who moves onto a Shadow Marker loses 2 life and stops moving immediately.

Orange Sinister +1~3 +0 +0

Start of Beat: Retreat 2 spaces.

On Hit: You may move directly to an unoccupied Shadow Marker.

Grey Dread X 3 4 X is all spaces between you and the nearest Shadow Marker.

Before Activating: Pull the nearest opponent 1 space.

FINISHER Aphotic Terror 1 7 4

Stun Guard 3

This attack calculates its range from the nearest opponent's Shadow Marker.

FINISHER Umbral Vice 1~5 7 1 During this beat, opponents cannot make moves that would cause their Shadow Markers to move.

Unofficial FAQ

  • Q: What happens to the Shadow Marker when a Pulse occurs?
A: If the opponent is moved, the marker will move with their standup as normal. (Source: Fate rulebook)

Gallery

Strikers

STRIKER Alumis
Dark Hold Support 4 Reveal, Range 4: An opponent at Range 4 cannot move during this beat.
4
1
Doubt's Shadow Ante The first time the opponent moves during this beat, you control that movement.
Umbra Portal Boost -2 Priority

Before Activating: Move directly to any space.

"You have potential... You'll do nicely..."

Pixel Tactics Unit

Mysterious Maleficars
}}} Appears in: Pixel Tactics 3 STR LIFE
Alumis 4 16
Shadow 3 5
Leader As an action, you may discard a hero to remove damage equal to the discarded hero's life from a hero in your unit.
Vanguard +1 Attack Strength for each empty space in your vanguard.
Flank Whenever an enemy hero is defeat, draw a card.
Rear Ranged Attack

+1 Attack Strength for each empty space in your rear.

Order Return another hero in your unit to your hand, and put this hero in its place.
Advertisement