Dareios Kuel
Body Dareios
Vital statistics
Title Wandering Brewmaster
Nation Gesselheim
Physical attributes
Race Human
Sex Male
Age 31
Fighting Style Drunken Fighting


Dareios Kuel is a character in Trials of Indines

First appeared in Argent: The Consortium as a Backer-created Voter card. He is likely to appear in a future Pixel Tactics game.


Dareios is a wandering brewmaster who scours the world of Indines seeking out rare and exotic ingredients to create new concoctions. His drinks have many strange and potent properties and are sought out by the rich and powerful as exquisite luxuries. Somewhat of a dipsomaniac, Dareios cannot resist using just about anything he comes across in his brews, which has gotten him into a good deal of trouble more than once.


Powers & AbilitiesEdit

Dareios is a variable range brawler who has a selection of different drinks at his disposal to gain new triggers and stat boosts. Using many of these at once can make his fighting style and ranges become incredibly awkward, but quite powerful, while playing it safer can give him the slight edge he needs to come out ahead.


Game appearances and playstyleEdit

Argent: The ConsortiumEdit

Trials of Indines Edit

Dareios has a number of drinks that he can use during battle. These provide a temporary boost until they cycle out of his discard pile, giving him extra triggers on his attacks. These additional effects are powerful but can be a bit difficult to control.


Character Kit in BattleConEdit

Unique AbilitiesEdit

Ability Name Character Version Description
Dipsomania Original Dareios has 5 Drink Cards. He begins the duel with all of them. Once per Beat as an ante, he may consume a Drink and gain its Effects.

A consumed Drink is active and cycles with his current Attack Pair. It stays active until it cycles out of his Discard Piles.

When a Drink Card cycles out of Dareios's Discard Pile, it is removed from the game instead of returning to his Supply.

Alternate Art
* EX and Almighty effects are added to the original UA.

Personal Styles and BasesEdit

Color Name Range Power Priority Effect
Yellow Slandering +0~1 +1 -1 If you have any Drinks active, opponents at Range X+1 cannot hit you, where X is the number of Drinks you have active.

End of Beat: Move 1 or 2 spaces.

Red Shuffling +0 -1 +1 Start of Beat: Move 1 space.

Before Activating: Move 1 space.

After Activating: Move 1 space.

Green Staggering +0 +2 -2 Stun Guard X, where X is twice the number of Drinks you have active.

Before Activating: Move 1 space.

For each point of damage you have taken this Beat, repeat this effect.

Blue Stumbling +0~1 +0 +1 Before Activating: Move X spaces, where X is the number of Drinks you have active.
Orange Slurred +0 +0 +0 Before Activating: Move 1 space.

On Hit: Move the opponent 1 space. For each Drink you have active, repeat this effect.

Grey Keg 1~2 3 4 Stun Guard 4

Do not cycle your Drinks in your Discard Piles when recycling this Beat.

On Hit: Move the opponent 1 space.

After Activating: Move 1 space.

FINISHER Drunken Master 1 7 4 You may ignore Triggers on your Drinks this Beat.

Before Activating: Move up to 1 space per Drink you have active.

FINISHER Extraordinaire Ether 1~2 4 5 Start of Beat: Return any number of Drinks from your Discard Piles to your Supply.

End of Beat: Return up to 2 Drinks that are removed from the game to your Supply.



Name Effect
Aqueous Arbor Soak 2

On Hit: If your opponent's Stun Guard is greater than or equal to your Power, this attack deals no damage.

Emeraldabier +2 Power

Start of Beat: Your opponent moves you 1 space.

Zocean Zudd +1 Range and +1 Power

Before Activating: Advance 2 spaces.

Vustasi Vapor Start of Beat: Attacks at Range 1 do not hit you.

Before Activating: You do not hit opponents at Range 1.

Tea Transcendent Discard any Drinks in your Discard Piles and pick up your Discard Pile 1.

Has no effect while in your Discard Piles.