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Baenvier Marlgrove
BaenvierNoko
Vital statistics
Title Knight-Commander
Nation Gesselheim
Physical attributes
Race Vaum
Sex Male
Age  ?
Fighting Style Unknown

Character

Baenvier is a cover character for Fate of Indines. He made his first appearance as one of the Backer's Choice characters to be potentially included in Devastation during the Kickstarter campaign. He was not elected by the community, but was included as a title character.

He was first made playable in Pixel Tactics 2 and later on Sellswords

Quotes: 
  • "Your magic, your devices, your weapons... they are all a crutch for your weakness."
  • "My only faith is in myself. My only religion is my family. My only god is the overlord."

Story

The Lesionaires are the elite royal guard to the Overlord of Gesselheim. They are composed mainly of Vaum, the dominant race in that country, a sallow-skinned people who are incredibly strong and tough, but lack the ability to use magic. Vaum are able to regenerate rapidly by devouring live flesh, and are highly resistant to magic, especially curses. The Vaum have a culture centered around strength, personal achievement, and discipline.

Baenvier Marlgrove is a captain in Overlord Rexan's Lesionaires, and a capable warrior. While searching through the catacombs of Rexan's Fortress, he came across a Vault Key, an artifact dating back before the Draconic Wars, and one which has been rumored to unlock ancient secrets of technology and power when combined with its six counterparts.

In BattleCON: War

When Magdelina, Vanaah, Seth and Kallistar infiltrated Rubara Keep to try and prevent the resurrection of the Overlord Rexan, Baenvier was one of the soldiers who fought to repel them. He managed to defeat Vanaah, but left her wounded rather than killing her, so that he could join the battle against Kallistar and protect the Overlord. Rather than fleeing, Vanaah infiltrated deeper into Rubara Keep and gravely wounded Demitras, the keep's lord, by cutting off his swordarm. Demitras still blames Baenvier for that indignity and for the loss of his arm.

In BattleCON: Fate

With the Obsidian Vault Key in his possession, Baenvier has received the overlord's permission to travel the land and try to recover the other Vault Keys and unlock the lost secrets of the past. With a few allies at his side, he sets out on a quest to find the remaining keys, an agenda which puts him in direct conflict with many of the most powerful forces in Indines, who would rather have those lost secrets for themselves, or either see them remain lost forever.

10 Facts about Baenvier

  1. The sword he wields is called Spellbreaker. It absorbs magic, and drains the owner's ability to use magic. For Baenvier, of course, there's no drawback there.
  2. His middle name is Chester, which he never, ever uses.
  3. His armor is indestructible, but also saps the life force from its wearer and can never be taken off. Baenvier, as a Vaum, is immune to both of these magical effects.
  4. His favored weapon is actually a War Pick, but Spellbreaker is the most powerful weapon he owns, so he uses it anyway.
  5. His father is a carpenter and a tinker, and taught Baenvier the trade as a boy. Baenvier can make chairs and tables, but his favorite things to build are puzzle boxes.
  6. Marlgrove is the name of the Dryad forest in southwestern Gesselheim, and is the region his family has lived in for centuries.
  7. He has a wife, Ralliyn, who lives in the city surrounding Rubara Keep where he is stationed. She is a trained apothecary and runs a shop there. They have a daughter, Ursyla, who is still in primary school.
  8. Since the decline of the Overlord, the Lesionaires continued to guard Rubara Keep and the surrounding city, acting as a military police under the lord of the keep, Demitras Denigrande. Thus, Baenvier's career was more similar to a city guard than a professional soldier before the resurrection of Overlord Rexan.
  9. He has a strong sense of independence and pride, but takes his responsibility to protect his city and his family seriously. Despite his tough demeanor, he can't sit idly by and watch injustice being done.
  10. He has a deep distrust of magic, especially divine magic, and is known to offhandedly insult priests and other clergy when an opportunity arises.

Appearance

Powers & Abilities

In combat, Baenvier is a well-rounded melee expert with both defensive and offensive skill and significant debilitation and shutdown capabilities. His Spell Eater ability makes it very difficult for opponents to escape from his relentless assault.

Relationships

Game appearances and playstyle

Fate of Indines

  • A magic-resistant warrior who can counter enemy effects. Baenvier plays very much like a more technical Cadenza (for those who have played the demo game of War), as he is able to counter specific triggers rather than stuns. 

Gallery

Character Kit in BattleCon

Unique Abilities

Ability Name Character Version Description
Spellbreaker Original

Baenvier has 3 Spellbreaker Tokens and begins a duel with all of them. He can ante them to return set style cards to all players' hands (this includes set Special Action and Striker cards as well).

There is no way to regain Spellbreaker Tokens.

Alternate Art
Spell Shatter EX

Baenvier has 3 Spellbreaker Tokens and begins a duel with all of them. He can ante them to return set style cards to all players' hands (this includes set Special Action and Striker cards as well). When he antes a Spellbreaker Token, he wins Priority Ties and all players cannot gain bonuses to Power and Priority beyond their printed bonuses this beat.

There is no way to regain Spellbreaker Tokens.

Magic Immunity Almighty

Baenvier has 3 Spellbreaker Tokens and begins a duel with all of them. He can ante them to return set style cards to all players' hands (this includes set Special Action and Striker cards as well). When he antes a Spellbreaker Token, he gets +1 Power, +1 Priority, wins Priority Ties and all players cannot gain bonuses to Power and Priority beyond their printed bonuses this beat.

There is no way to regain Spellbreaker Tokens.

Personal Styles and Bases

Color Name Range Power Priority Effect
Yellow Runic +0~1 +1 -1 Stun Guard 2

After you are hit by an opponent and any On Hit effects resolve, any bonuses to Power that opponent has are transferred to you (before damage is dealt).

Red Curse +0~1 +2 +1 After Activating: The opponent gains +4 Power for the rest of this beat.
Green Destruction +0 +1 +1

This attack ignores Soak and Stun Guard.

Blue Crescent +1~2 +0 +1

Stun Guard 3

On Hit: Move the opponent 2 spaces.

Orange Spellforge +0 +0 +2

On Hit: The opponent's style is returned to his hand (all passive effects stop working, any effects that have activated continue to work).

Grey Spire 3~5* 4 4 Ignore Range modifiers on your style.

On hit: Move directly to any space adjacent to the opponent.

FINISHER Spellbreak 1~2 7 0

Stun Immunity

You cannot be moved by opponents' attacks this beat.

Before Activating: Advance 1 space.

On Hit: Regain 4 life.

FINISHER Felfire 1 7 2 Reveal: Styles do not apply to the nearest opponent's attack. Any Power and Priority bonuses from Styles or Style Reveal Effects are negated.

Before Activating: Advance up to 3 spaces.

After Activating: Move the opponent 1 space.

Unofficial FAQ

  • Q: If Baenvier uses Spellbreaker to return set Styles to each player, does that mean you will have more choices for Style selection than normal next beat?
A: Yes. (Source: Fate Rulebook)
  • Q: What happens if Baenvier uses Spellbreaker on a turn when Welsie uses a Decision Card to swap her attack during reveal?
A: The Spellbreaker will only apply to her face-down attack pair. The pair that returns with the Decision will still be intact. (Source: Fate Rulebook)

Pixel Tactics Unit

Anathematic Antagonists
PTBaenvier Appears in: Pixel Tactics 2 STR LIFE
Baenvier Marlgrove 4 23
Curse Knight 3 6
Leader At the end of each round, place a Curse Counter on this leader. Once per wave as a free action, you can discard a Curse Counter to give heroes you control +2 Attack Strength and to skip casualty checks for that wave.
Vanguard Intercept

When this hero takes damage from an attack, he deals the same amount to the attacker.

Flank When this hero takes damage, assign the same amount of damage to any other hero of your choice.
Rear When this unit is attacked in melee, the attacking hero or leader takes 2 damage.
Order Keep this order in play for the rest of this round. At the end of the round, discard this card and defeat any hero.

Sellswords

Baenvier
4
4 SellBaenvier 4
4
Adjacent tiles lose their abilities

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