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Arec Russel Zane
Arecavatar
Vital statistics
Title Prodigal Sorcerer
Nation Relecour / Argent University
Physical attributes
Race Human
Sex Male
Age 19
Fighting Style Unknown

CharacterEdit

First featured in Pixel Tactics then fully in Devastation of Indines

Quotes: Edit
  • "You're about to be out-sorced!"

StoryEdit

Arec is a Sorcerer descended from a long line of Relecan Sorcerers. His father, Rufus Zane , is known as the Sorcerer Baron, and controls a large portion of the nation, including the province containing Argent University and Kor Karoli. Despite Arec's best efforts of failing entrance exams comically and causing as much mischief as possible for his examiners, Arec was unable to circumvent his father's influence over the board of trustees, and so he was sent to Argent to study. Deciding to make the best of the situation and study the course of magic that would give him the easiest way through life, Arec took up the school of Dominance magic--learning to cast illusions, influence minds, and control thoughts. During this time, Arec also met Kallistar Flarechild , a fellow student in some of his classes, and became involved with her. When Arec heard that Kallistar had been captured in the Southern lands while on her mission with Magdelina , Arec resolved to go alone and save her. It's the first time in his life that he's felt the need to do something that wasn't forced on him, and he isn't going to let the opportunity pass.

Personality: Rascal, Lazy, Sharp-witted

Personal Possessions: A love letter addressed to Kallistar

Likes: Girls, Vacations, Luxury

Dislikes: Study, Foreign Food, Clocks

AppearanceEdit

A young sandy-haired mage in flowing robes.

Powers & AbilitiesEdit

Rather than study destructive sorcery like his peer Kallistar, Arec decided the best course of action was for him to study the arts that would allow him to get through school and life with minimal work, and studied Illusion rather than destruction. He is able to project faint auras and influences that control his opponents, making them fight unsteadily and giving him an advantage despite his physical weakness and lack of offensive spellcasting ability.

RelationshipsEdit

  • Son of -> Rufus Zane

Game appearances and playstyleEdit

Devastation of IndinesEdit

  • Arec's playstyle features a lot of control elements. By negating options to his opponents and forcing them to take unwanted moves he gets the upper hand in the fight. He is a part of Flight 4: Advanced.

Pixel TacticsEdit

  • Manipulates cards in players hands. As a leader, allows limited control over your opponent's attacks.

Champions of IndinesEdit

StrikersEdit

  • Arec's Striker card continues his theme of manipulation by affecting opponent's cards.

GalleryEdit

Character Kit in BattleConEdit

Unique AbilitiesEdit

Ability Name Character Version Description
Subtle Influence Original

Arec has 4 Influence Tokens. He may ante one of these tokens during each beat, and they each have detrimental effects or restrictions on the abilities of all players, including Arec himself. [Should be nearest player, see FAQ below.]

Arec may regain these tokens via his card effects. Arec cannot recover a token the same beat that he uses it.

Master of Illusion Alternate Art

Arec has 4 Influence Tokens.  He may ante one of these tokens during each beat, and they each add a new triggered effect to all players' attacks, including Arec himself.

Arec may regain these tokens via his card effects.  Arec cannot recover a token the same beat he uses it.

  • Levitation- All players have "Start of Beat: Move 1 or 2 spaces."
  • Vanishing- All players have "After Activating:  Attacks do not hit you this beat."
  • Firebreathing- All players have "On Hit: The opponent has +2 Power."
  • Mind Reading- All players have "Start of Beat:  If your base has the same name as another player's base, you are stunned."
Regaining Influence EX

Arec has 4 Influence Tokens. He may ante one of these tokens during each beat, and they each have detrimental effects or restrictions on the abilities of the nearest opponent and Arec himself.

Arec may regain these tokens via his card effects. Arec cannot recover a token the same beat that he uses it. After any beat in which Arec did not do damage to an opponent (life loss doesn't count as damage), he regains an Influence Token of his choice. These tokens still cannot be the same tokens he anted this beat.

Dominate Senses Almighty

Arec has 4 Influence Tokens. He may ante any number of these tokens during each beat, and they each have detrimental effects or restrictions on the abilities of a single opponent and Arec himself.

Arec may regain these tokens via his card effects. Arec cannot recover a token the same beat that he uses it. After any beat in which Arec did not do damage to an opponent (life loss doesn't count as damage), he regains an Influence Token of his choice. These tokens still cannot be the same tokens he anted this beat.

Personal Styles and BasesEdit

Color Name Range Power Priority Effect
Yellow Phantom +0~2 -1 +1

This attack ignores Soak.

End of Beat: Regain an Influence Token.

Red Manipulative +0 +1 +0

On Hit: Declare a base currently in the opponent's hand. If he does not reveal that base as part of his next attack pair, he loses 2 life.

On Damage: Regain an Influence Token.

Green Perceptional +1~2 +0 +1

Start of Beat: You may spend an Influence Token to gain its effect. (You may do this even if you already anted another token this beat.)

On Hit: Pull the opponent up to 1 space.

Blue Mirrored +1~2 +1 +0

Attacks at Range 2 do not hit you.

End of Beat: Place a clone marker in any unoccupied space. At the start of the next ante step, discard the clone, and you may move Arec directly to its position (if its space is unoccupied).

Orange Returning +0~1 +0 +1

This attack wins priority ties.

Start of Beat: If an opponent's base has the same name as this base, that opponent is stunned and your attack's range becomes 1~6 (disregard printed ranges).

Grey Hex X 3 3

The range of this attack is the space occupied by the nearest opponent. This attack does not stun opponents.

On Hit: Move the opponent up to 1 space, and recover an Influence Token.

FINISHER Dominate Person 1~3 2 4 On Hit: The opponent is stunned. You choose the opponent's attack pair and control all decisions for them next beat.
FINISHER Uncanny Oblivion 2 2 8 On Hit: Remove the opponent's attack pair from the game. (An opponent who has not executed his attack yet does not execute his attack; an opponent does not have an effects from his attack pair once it is removed.)

Influence TokensEdit

Token Name Effect
Fear Players do not activate Start of Beat triggers during this beat.

NOTE: Originaly the Fear Token affected End of Beat triggers too, but it was changed on an official errata.

Hesitation Players do not activate Before Activating and After Activating triggers during this beat.
Mercy Players do not activate On Hit and On Damage triggers during this beat.
Recklessness Players ignore all bonuses to Power and Priority.

Unofficial Rule FAQsEdit

  • Q: Arec's Almighty Unique Ability states that instead of the nearest opponent he gets to choose which opponent gets affected by his Influence Tokens, while his regular Unique Ability states that they restrict the abilities of all players. Doesn't that contradict?
A: Arec's regular Unique Ability is supposed to affect the nearest opponent. This happens to be all players in a regular duel. (Official FAQ)

StrikerEdit

STRIKER Arec Russel Zane
Sword of Illusions Support X Reveal: The range and power of this attack are identical to the printed range and power of the opponent's attack pair.
X
4
Hesitation Ante On Hit: Ignore all printed effects in the text box of the nearest opponent's base this turn.
Mind Control Boost Choose a trigger. Effects with that trigger do not activate during this beat.
"Only a true hero like myself could defeat such a villain!"

Pixel Tactics UnitEdit

Phantom Platoon
PTArec Appears in: Pixel Tactics STR LIFE
Arec Russel Zane 4 15
Illusionist 4 5
Leader When an opponent uses a melee attack, you decide which legal target he attacks.
Vanguard Attack: Return an allied hero to your hand.
Flank Attack: The opponent must choose and reveal a card from his had. You activate its order.
Rear Attack: Recruit a hero from your hand, perform an attack with it, then discard it.
Order Randomly take a card from your opponent's hand, use its order effect, then discard it.

Disc DuelersEdit

Arec
Attacks 1
Movements 2
Ranged Attack. If this ranged attack hits an opponent, make an attack with that opponent's disc.

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